MISC
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RACES:
RACE_NONE = 0, // 0 RACE_HUMAN = 1, // 1 RACE_ORC = 2, // 2 RACE_DWARF = 3, // 4 RACE_NIGHTELF = 4, // 8 RACE_UNDEAD_PLAYER = 5, // 16 RACE_TAUREN = 6, // 32 RACE_GNOME = 7, // 64 RACE_TROLL = 8, // 128 RACE_GOBLIN = 9, // 256 RACE_BLOODELF = 10, // 512 RACE_DRAENEI = 11, // 1024 RACE_WORGEN = 22, // 2097152 RACE_PANDAREN_NEUTRAL = 24, // 8388608 RACE_PANDAREN_ALLIANCE = 25, // 16777216 RACE_PANDAREN_HORDE = 26, // 33554432 RACE_NIGHTBORNE = 27, // 67108864 RACE_HIGHMOUNTAIN_TAUREN = 28, // 134217728 RACE_VOID_ELF = 29, // 268435456 RACE_LIGHTFORGED_DRAENEI = 30, // 536870912
ALL ALLIANCE RACES MASK 824181837 ALL HORDE RACES MASK 234881970
CLASSES:
CLASS_NONE = 0, CLASS_WARRIOR = 1, // 1 CLASS_PALADIN = 2, // 2 CLASS_HUNTER = 3, // 4 CLASS_ROGUE = 4, // 8 CLASS_PRIEST = 5, // 16 CLASS_DEATH_KNIGHT = 6, // 32 CLASS_SHAMAN = 7, // 64 CLASS_MAGE = 8, // 128 CLASS_WARLOCK = 9, // 256 CLASS_MONK = 10, // 512 CLASS_DRUID = 11, // 1024 CLASS_DEMON_HUNTER = 12, // 2048
LOOT|DIFFICULTY MODES:
case DIFFICULTY_NONE:
case DIFFICULTY_NORMAL:
case DIFFICULTY_10_N:
case DIFFICULTY_40:
case DIFFICULTY_N_SCENARIO:
case DIFFICULTY_NORMAL_RAID:
case DIFFICULTY_EVENT_RAID:
case DIFFICULTY_EVENT_DUNGEON:
case DIFFICULTY_EVENT_SCENARIO:
return 0; //1
case DIFFICULTY_HEROIC:
case DIFFICULTY_25_N:
case DIFFICULTY_HC_SCENARIO:
case DIFFICULTY_HEROIC_RAID:
return 1; //2
case DIFFICULTY_10_HC:
case DIFFICULTY_MYTHIC_RAID:
case DIFFICULTY_MYTHIC_DUNGEON:
case DIFFICULTY_MYTHIC_KEYSTONE: //ToDo move to
return 2; //4
case DIFFICULTY_25_HC:
case DIFFICULTY_TIMEWALKING:
return 3; //8
case DIFFICULTY_LFR:
case DIFFICULTY_LFR_RAID:
return 4; //16
case DIFFICULTY_TIMEWALKING_RAID:
return 5; //32
MOVEMENT_TYPES
IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h POINT_MOTION_TYPE = 8, // PointMovementGenerator.h FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance) ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance) TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) FOLLOW_MOTION_TYPE = 14, FETCH_MOTION_TYPE = 15, ROTATE_MOTION_TYPE = 16, EFFECT_MOTION_TYPE = 17, NULL_MOTION_TYPE = 18, MAX_MOTION_TYPE,