MISC
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RACES:
// Race value is index in ChrRaces.dbc #if CURRENT_EXPANSION == EXPANSION_LEGION //на легионе рисовки расс на старых id из-за клиента RACE_NONE = 0, // 0 RACE_HUMAN = 1, // 1 RACE_ORC = 2, // 2 RACE_DWARF = 3, // 4 RACE_NIGHTELF = 4, // 8 RACE_UNDEAD_PLAYER = 5, // 16 RACE_TAUREN = 6, // 32 RACE_GNOME = 7, // 64 RACE_TROLL = 8, // 128 RACE_GOBLIN = 9, // 256 RACE_BLOODELF = 10, // 512 RACE_DRAENEI = 11, // 1024 RACE_DRACTHYR_ALLIANCE = 12, // 2048 //RACE_NAGA = 13, // 4096 //RACE_BROKEN = 14, // 8192 RACE_VULPERA = 15, // 16384 //RACE_VRYKUL = 16, // 32768 RACE_DARK_IRON_DWARF = 17, // 65536 RACE_KUL_TIRAN = 18, // 131072 //RACE_TAUNKA = 19, // 262144 RACE_MAGHAR_ORC = 20, // 524288 RACE_ZANDALARI_TROLL = 21, // 1048576 RACE_WORGEN = 22, // 2097152 //RACE_GILNEAN = 23 // 4194304 RACE_PANDAREN_NEUTRAL = 24, // 8388608 RACE_PANDAREN_ALLIANCE = 25, // 16777216 RACE_PANDAREN_HORDE = 26, // 33554432 RACE_NIGHTBORNE = 27, // 67108864 RACE_HIGHMOUNTAIN_TAUREN = 28, // 134217728 RACE_VOID_ELF = 29, // 268435456 RACE_LIGHTFORGED_DRAENEI = 30, // 536870912 //RACE_THIN_HUMAN = 33, RACE_MECHAGNOME = 37, // RaceMask bit 14 #else RACE_NONE = 0, // 0 RACE_HUMAN = 1, // 1 RACE_ORC = 2, // 2 RACE_DWARF = 3, // 4 RACE_NIGHTELF = 4, // 8 RACE_UNDEAD_PLAYER = 5, // 16 RACE_TAUREN = 6, // 32 RACE_GNOME = 7, // 64 RACE_TROLL = 8, // 128 RACE_GOBLIN = 9, // 256 RACE_BLOODELF = 10, // 512 RACE_DRAENEI = 11, // 1024 //RACE_FEL_ORC = 12, // 2048 //RACE_NAGA = 13, // 4096 //RACE_BROKEN = 14, // 8192 //RACE_SKELETON = 15, // 16384 //RACE_VRYKUL = 16, // 32768 //RACE_TUSKARR = 17, // 65536 //RACE_FOREST_TROLL = 18, // 131072 //RACE_TAUNKA = 19, // 262144 //RACE_NORTHREND_SKELETON = 20, // 524288 //RACE_ICE_TROLL = 21, // 1048576 RACE_WORGEN = 22, // 2097152 //RACE_GILNEAN = 23 // 4194304 RACE_PANDAREN_NEUTRAL = 24, // 8388608 RACE_PANDAREN_ALLIANCE = 25, // 16777216 RACE_PANDAREN_HORDE = 26, // 33554432 RACE_NIGHTBORNE = 27, // 67108864 RACE_HIGHMOUNTAIN_TAUREN = 28, // 134217728 RACE_VOID_ELF = 29, // 268435456 RACE_LIGHTFORGED_DRAENEI = 30, // 536870912 RACE_ZANDALARI_TROLL = 31, RACE_KUL_TIRAN = 32, //RACE_THIN_HUMAN = 33, RACE_DARK_IRON_DWARF = 34, // RaceMask bit 11 RACE_VULPERA = 35, // RaceMask bit 12 RACE_MAGHAR_ORC = 36, // RaceMask bit 13 RACE_MECHAGNOME = 37, // RaceMask bit 14 RACE_DRACTHYR_ALLIANCE = 52, // RaceMask bit 16 RACE_DRACTHYR_HORDE = 70, // RaceMask bit 15 #endif
ALL ALLIANCE RACES MASK 824181837 ALL HORDE RACES MASK 234881970
CLASSES:
CLASS_NONE = 0, CLASS_WARRIOR = 1, // 1 CLASS_PALADIN = 2, // 2 CLASS_HUNTER = 3, // 4 CLASS_ROGUE = 4, // 8 CLASS_PRIEST = 5, // 16 CLASS_DEATH_KNIGHT = 6, // 32 CLASS_SHAMAN = 7, // 64 CLASS_MAGE = 8, // 128 CLASS_WARLOCK = 9, // 256 CLASS_MONK = 10, // 512 CLASS_DRUID = 11, // 1024 CLASS_DEMON_HUNTER = 12, // 2048
LOOT|DIFFICULTY MODES:
case DIFFICULTY_NONE:
case DIFFICULTY_NORMAL:
case DIFFICULTY_10_N:
case DIFFICULTY_40:
case DIFFICULTY_N_SCENARIO:
case DIFFICULTY_NORMAL_RAID:
case DIFFICULTY_EVENT_RAID:
case DIFFICULTY_EVENT_DUNGEON:
case DIFFICULTY_EVENT_SCENARIO:
return 0; //1
case DIFFICULTY_HEROIC:
case DIFFICULTY_25_N:
case DIFFICULTY_HC_SCENARIO:
case DIFFICULTY_HEROIC_RAID:
return 1; //2
case DIFFICULTY_10_HC:
case DIFFICULTY_MYTHIC_RAID:
case DIFFICULTY_MYTHIC_DUNGEON:
case DIFFICULTY_MYTHIC_KEYSTONE: //ToDo move to
return 2; //4
case DIFFICULTY_25_HC:
case DIFFICULTY_TIMEWALKING:
return 3; //8
case DIFFICULTY_LFR:
case DIFFICULTY_LFR_RAID:
return 4; //16
case DIFFICULTY_TIMEWALKING_RAID:
return 5; //32
MOVEMENT_TYPES
IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h POINT_MOTION_TYPE = 8, // PointMovementGenerator.h FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance) ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance) TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) FOLLOW_MOTION_TYPE = 14, FETCH_MOTION_TYPE = 15, ROTATE_MOTION_TYPE = 16, EFFECT_MOTION_TYPE = 17, NULL_MOTION_TYPE = 18, MAX_MOTION_TYPE,
JoinType
{
enum : uint8
{
None = 0,
Arena1v1 = 1,
Arena2v2 = 2,
Arena3v3 = 3,
Skirmish2v2 = 4,
Skirmish3v3 = 5,
Brawl = 6,
Arena5v5 = 8,
RatedBG = 10,
//< custom
// ArenaSoloQ2v2 = 13,
ArenaSoloQ3v3 = 13,
// ArenaSoloQ5v5 = 15,
};
}
SpawnMask
DIFFICULTY_NONE = 0, // 1 DIFFICULTY_NORMAL = 1, // 2 DIFFICULTY_HEROIC = 2, // 4 DIFFICULTY_10_N = 3, // 8 DIFFICULTY_25_N = 4, // 16 DIFFICULTY_10_HC = 5, // 32 DIFFICULTY_25_HC = 6, // 64 DIFFICULTY_LFR = 7, // 128 DIFFICULTY_MYTHIC_KEYSTONE = 8, // 256 DIFFICULTY_40 = 9, // 512 DIFFICULTY_HC_SCENARIO = 11, // 2048 DIFFICULTY_N_SCENARIO = 12, // 4096 DIFFICULTY_NORMAL_RAID = 14, // 16384 DIFFICULTY_HEROIC_RAID = 15, // 32768 DIFFICULTY_MYTHIC_RAID = 16, // 65536 DIFFICULTY_LFR_RAID = 17, // 131072 DIFFICULTY_EVENT_RAID = 18, // 262144 DIFFICULTY_EVENT_DUNGEON = 19, // 524288 DIFFICULTY_EVENT_SCENARIO = 20, // 1048576 DIFFICULTY_MYTHIC_DUNGEON = 23, // 8388608 DIFFICULTY_TIMEWALKING = 24, // 16777216 DIFFICULTY_WORLD_PVP_SCENARIO = 25, // 33554432 - Ashran DIFFICULTY_PVEVP_SCENARIO = 29, // 536870912 DIFFICULTY_EVENT_SCENARIO_6 = 30, // 1073741824 DIFFICULTY_WORLD_PVP_SCENARIO_2 = 32, // 4294967296 DIFFICULTY_TIMEWALKING_RAID = 33, // 8589934592 DIFFICULTY_PVP = 34, // 17179869184
Bracket Types
Arena2v2 = 0,
Arena3v3 = 1,
Arena5v5 = 2,
RatedBattleground = 3,
Skirmish2v2 = 4,
Skirmish3v3 = 5,
Brawl = 6,
Arena1v1 = 7,
ArenaSoloQ3v3 = 8,
BG types
case BattlegroundTypeId::ArenaBladesEdgeArena_844:
case BattlegroundTypeId::ArenaNagrandArena_809:
case BattlegroundTypeId::ArenaDalaranSewers_10:
case BattlegroundTypeId::ArenaRuinsofLordaeron_8:
case BattlegroundTypeId::ArenaTheTigersPeak_757:
case BattlegroundTypeId::ArenaBlackRookHoldArena_808:
case BattlegroundTypeId::ArenaAshamanesFall_816:
case BattlegroundTypeId::ArenaTolVironArena_719:
case BattlegroundTypeId::ArenaHookPoint_897:
case BattlegroundTypeId::ArenaMugambala_903:
case BattlegroundTypeId::ArenaTheRobodrome_1025:
case BattlegroundTypeId::ArenaEmpyreanDomain_1041:
behavior_flag (creature_formations)
None = 0, MembersAssistsLeader = 1, LeaderAssistsMembers = 2, MembersFollowLeader = 4, FormationCompacting = 8, FollowersIgnoringCollisions = 16, LeaderAlwaysMoving = 32, CanAssistInPassiveState = 64,
UnitStandStateType
UNIT_STAND_STATE_STAND = 0, UNIT_STAND_STATE_SIT = 1, UNIT_STAND_STATE_SIT_CHAIR = 2, UNIT_STAND_STATE_SLEEP = 3, UNIT_STAND_STATE_SIT_LOW_CHAIR = 4, UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5, UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6, UNIT_STAND_STATE_DEAD = 7, UNIT_STAND_STATE_KNEEL = 8, UNIT_STAND_STATE_SUBMERGED = 9
AnimTier
Ground = 0, // plays ground tier animations Swim = 1, // falls back to ground tier animations, not handled by the client, should never appear in sniffs, will prevent tier change animations from playing correctly if used Hover = 2, // plays flying tier animations or falls back to ground tier animations, automatically enables hover clientside when entering visibility with this value Fly = 3, // plays flying tier animations Submerged = 4,
SheathState
SHEATH_STATE_UNARMED = 0, // non prepared weapon SHEATH_STATE_MELEE = 1, // prepared melee weapon SHEATH_STATE_RANGED = 2, // prepared ranged weapon