Conditions: различия между версиями
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User1 (обсуждение | вклад) Метка: visualeditor |
User1 (обсуждение | вклад) Нет описания правки Метка: visualeditor |
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| Строка 179: | Строка 179: | ||
CONDITION_SOURCE_TYPE_VIGNETTE = 28, | CONDITION_SOURCE_TYPE_VIGNETTE = 28, | ||
CONDITION_SOURCE_TYPE_MAX = 29 | CONDITION_SOURCE_TYPE_MAX = 29 | ||
==== ConditionTypeOrReference ==== | |||
CONDITION_NONE = 0, // 0 0 0 always true | |||
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex | |||
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too) | |||
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped | |||
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id | |||
CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id | |||
CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde) | |||
CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id | |||
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before | |||
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active | |||
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough | |||
CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index | |||
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active | |||
CONDITION_INSTANCE_INFO = 13, // entry data 0 true if data is set in current instance | |||
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved | |||
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class | |||
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race | |||
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete | |||
CONDITION_TITLE = 18, // title id 0 0 true if player has title | |||
CONDITION_SPAWNMASK = 19, // spawnMask 0 0 | |||
CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender | |||
CONDITION_UNUSED_21 = 21, // | |||
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id | |||
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id | |||
CONDITION_UNUSED_24 = 24, // | |||
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell | |||
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask | |||
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement) | |||
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded | |||
CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range | |||
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range | |||
CONDITION_OBJECT_ENTRY = 31, // TypeID entry 0 true if object is type TypeID and the entry is 0 or matches entry of the object | |||
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask | |||
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget | |||
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget | |||
CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters | |||
CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive | |||
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value | |||
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct | |||
CONDITION_AREA_EXPLORED = 39, // AreaID | |||
CONDITION_SCENE_SEEN = 40, // SceneID | |||
CONDITION_QUEST_OBJECTIVE_DONE = 41, // QuestID ObjectiveID Count | |||
CONDITION_SCENE_TRIGER_EVENT = 42, // SceneID | |||
CONDITION_MAX = 43 // MAX | |||
__ОБЯЗАТЕЛЬНОЕ_ОГЛАВЛЕНИЕ__ | __ОБЯЗАТЕЛЬНОЕ_ОГЛАВЛЕНИЕ__ | ||
Версия от 12:27, 18 ноября 2015
The `conditions` table This table allows you to define conditions for various systems - Gossip, loot etc.
Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| SourceTypeOrReferenceId | mediumint(8) | signed | PRI | NO | 0 | ||
| SourceGroup | mediumint(8) | unsigned | PRI | NO | 0 | ||
| SourceEntry | mediumint(8) | signed | PRI | NO | 0 | ||
| SourceId | mediumint(8) | unsigned | PRI | NO | 0 | ||
| ElseGroup | mediumint(8) | unsigned | PRI | NO | 0 | ||
| ConditionTypeOrReference | mediumint(8) | signed | PRI | NO | 0 | ||
| ConditionTarget | tinyint(3) | unsigned | NO | 0 | |||
| ConditionValue1 | mediumint(8) | unsigned | PRI | NO | 0 | ||
| ConditionValue2 | mediumint(8) | unsigned | PRI | NO | 0 | ||
| ConditionValue3 | mediumint(8) | unsigned | PRI | NO | 0 | ||
| NegativeCondition | tinyint(3) | unsigned | NO | 0 | |||
| ErrorType | mediumint(8) | unsigned | NO | 0 | |||
| ErrorTextId | mediumint(8) | unsigned | NO | 0 | |||
| ScriptName | char(64) | signed | NO | " | |||
| Comment | varchar(255) | NO |
SourceTypeOrReferenceId
CONDITION_SOURCE_TYPE_NONE = 0,
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,
CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13,
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,
CONDITION_SOURCE_TYPE_SPELL = 17,
CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18,
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,
CONDITION_SOURCE_TYPE_SMART_EVENT = 22,
CONDITION_SOURCE_TYPE_PHASE_DEFINITION = 23,
CONDITION_SOURCE_TYPE_SPELL_PROC = 24,
CONDITION_SOURCE_TYPE_NPC_VENDOR = 25,
CONDITION_SOURCE_TYPE_AREATRIGGER_ACTION = 26,
CONDITION_SOURCE_TYPE_BONUS_LOOT_TEMPLATE = 27,
CONDITION_SOURCE_TYPE_VIGNETTE = 28,
CONDITION_SOURCE_TYPE_MAX = 29
ConditionTypeOrReference
CONDITION_NONE = 0, // 0 0 0 always true
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
CONDITION_INSTANCE_INFO = 13, // entry data 0 true if data is set in current instance
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
CONDITION_TITLE = 18, // title id 0 0 true if player has title
CONDITION_SPAWNMASK = 19, // spawnMask 0 0
CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
CONDITION_UNUSED_21 = 21, //
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
CONDITION_UNUSED_24 = 24, //
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
CONDITION_OBJECT_ENTRY = 31, // TypeID entry 0 true if object is type TypeID and the entry is 0 or matches entry of the object
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
CONDITION_AREA_EXPLORED = 39, // AreaID
CONDITION_SCENE_SEEN = 40, // SceneID
CONDITION_QUEST_OBJECTIVE_DONE = 41, // QuestID ObjectiveID Count
CONDITION_SCENE_TRIGER_EVENT = 42, // SceneID
CONDITION_MAX = 43 // MAX