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(не показаны 3 промежуточные версии этого же участника)
Строка 1: Строка 1:
FLAGS:
FLAGS:
UNIT_FLAG_SERVER_CONTROLLED=0x00000001
SMART_EVENT_UPDATE_IC    = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
UNIT_FLAG_NON_ATTACKABLE=0x00000002
SMART_EVENT_UPDATE_OOC  = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
UNIT_FLAG_REMOVE_CLIENT_CONTROL=0x00000004
SMART_EVENT_HEALT_PCT    = 2, // HPMin%, HPMax%,  RepeatMin, RepeatMax
UNIT_FLAG_PVP_ATTACKABLE=0x00000008
SMART_EVENT_MANA_PCT    = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
UNIT_FLAG_RENAME=0x00000010
SMART_EVENT_AGGRO  = 4, // NONE
UNIT_FLAG_PREPARATION=0x00000020
SMART_EVENT_KILL  = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
UNIT_FLAG_UNK_6=0x00000040
SMART_EVENT_DEATH  = 6, // NONE
UNIT_FLAG_NOT_ATTACKABLE_1=0x00000080
SMART_EVENT_EVADE  = 7, // NONE
UNIT_FLAG_IMMUNE_TO_PC=0x00000100
SMART_EVENT_SPELLHIT    = 8, // SpellID, School, CooldownMin, CooldownMax
UNIT_FLAG_IMMUNE_TO_NPC=0x00000200
SMART_EVENT_RANGE  = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
UNIT_FLAG_LOOTING=0x00000400
SMART_EVENT_OOC_LOS= 10,// NoHostile, MaxRnage, CooldownMin, CooldownMax
UNIT_FLAG_PET_IN_COMBAT=0x00000800
SMART_EVENT_RESPAWN= 11,// type, MapId, ZoneId
UNIT_FLAG_PVP=0x00001000
SMART_EVENT_TARGET_HEALTH_PCT  = 12,// HPMin%, HPMax%, RepeatMin, RepeatMax
UNIT_FLAG_SILENCED=0x00002000
SMART_EVENT_TARGET_CASTING    = 13,// RepeatMin, RepeatMax
UNIT_FLAG_CANNOT_SWIM=0x00004000
SMART_EVENT_FRIENDLY_HEALTH    = 14,// HPDeficit, Radius, RepeatMin, RepeatMax
UNIT_FLAG_UNK_15=0x00008000
SMART_EVENT_FRIENDLY_IS_CC    = 15,// Radius, RepeatMin, RepeatMax
UNIT_FLAG_UNK_16=0x00010000
SMART_EVENT_FRIENDLY_MISSING_BUFF    = 16,// SpellId, Radius, RepeatMin, RepeatMax
UNIT_FLAG_PACIFIED=0x00020000
SMART_EVENT_SUMMONED_UNIT= 17,// CreatureId(0 all), CooldownMin, CooldownMax
UNIT_FLAG_STUNNED=0x00040000
SMART_EVENT_TARGET_MANA_PCT    = 18,// ManaMin%, ManaMax%, RepeatMin, RepeatMax
UNIT_FLAG_IN_COMBAT=0x00080000
SMART_EVENT_ACCEPTED_QUEST    = 19,// QuestID(0any), RepeatMin, RepeatMax
UNIT_FLAG_TAXI_FLIGHT=0x00100000
SMART_EVENT_REWARD_QUEST = 20,// QuestID(0any)
UNIT_FLAG_DISARMED=0x00200000
SMART_EVENT_REACHED_HOME = 21,// NONE
UNIT_FLAG_CONFUSED=0x00400000
SMART_EVENT_RECEIVE_EMOTE= 22,// EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
UNIT_FLAG_FLEEING=0x00800000
SMART_EVENT_HAS_AURA    = 23,// Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
UNIT_FLAG_PLAYER_CONTROLLED=0x01000000
SMART_EVENT_TARGET_BUFFED= 24,// Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
UNIT_FLAG_NOT_SELECTABLE=0x02000000
SMART_EVENT_RESET  = 25,// Called after combat, when the creature respawn and spawn.
UNIT_FLAG_SKINNABLE=0x04000000
SMART_EVENT_IC_LOS = 26,// NoHostile, MaxRnage, CooldownMin, CooldownMax
UNIT_FLAG_MOUNT=0x08000000
SMART_EVENT_PASSENGER_BOARDED  = 27,// CooldownMin, CooldownMax
UNIT_FLAG_PREVENT_KNEELING_WHEN_LOOTING=0x10000000
SMART_EVENT_PASSENGER_REMOVED  = 28,// CooldownMin, CooldownMax
UNIT_FLAG_PREVENT_EMOTES=0x20000000
SMART_EVENT_CHARMED= 29,// NONE
UNIT_FLAG_SHEATHE=0x40000000
SMART_EVENT_CHARMED_TARGET    = 30,// NONE
UNIT_FLAG_UNK_31=0x80000000
SMART_EVENT_SPELLHIT_TARGET    = 31,// SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED= 32,// MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED_TARGET    = 33,// MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_MOVEMENTINFORM    = 34,// MovementType(any), PointID
SMART_EVENT_SUMMON_DESPAWNED  = 35,// Entry, CooldownMin, CooldownMax
SMART_EVENT_CORPSE_REMOVED    = 36,// NONE
SMART_EVENT_AI_INIT= 37,// NONE
SMART_EVENT_DATA_SET    = 38,// Id, Value, CooldownMin, CooldownMax
SMART_EVENT_WAYPOINT_START    = 39,// PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_REACHED  = 40,// PointId(0any), pathID(0any)
SMART_EVENT_TRANSPORT_ADDPLAYER= 41,// NONE
SMART_EVENT_TRANSPORT_ADDCREATURE    = 42,// Entry (0 any)
SMART_EVENT_TRANSPORT_REMOVE_PLAYER  = 43,// NONE
SMART_EVENT_TRANSPORT_RELOCATE = 44,// PointId
SMART_EVENT_INSTANCE_PLAYER_ENTER    = 45,// Team (0 any), CooldownMin, CooldownMax
SMART_EVENT_AREATRIGGER_ONTRIGGER    = 46,// TriggerId(0 any), CooldownMin, CooldownMax   
SMART_EVENT_QUEST_ACCEPTED    = 47,// none
SMART_EVENT_QUEST_OBJ_COPLETETION    = 48,// none
SMART_EVENT_QUEST_COMPLETION  = 49,// none
SMART_EVENT_QUEST_REWARDED    = 50,// none
SMART_EVENT_QUEST_FAIL  = 51,// none
SMART_EVENT_TEXT_OVER    = 52,// GroupId from creature_text,  creature entry who talks (0 any)
SMART_EVENT_RECEIVE_HEAL = 53,// MinHeal, MaxHeal, CooldownMin, CooldownMax
SMART_EVENT_JUST_SUMMONED= 54,// none
SMART_EVENT_WAYPOINT_PAUSED    = 55,// PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_RESUMED  = 56,// PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_STOPPED  = 57,// PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_ENDED    = 58,// PointId(0any), pathID(0any)
SMART_EVENT_TIMED_EVENT_TRIGGERED    = 59,// id
SMART_EVENT_UPDATE = 60,// InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_LINK  = 61,// INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
SMART_EVENT_GOSSIP_SELECT= 62,// menuID, actionID, cooldown min, cooldown max
SMART_EVENT_JUST_CREATED = 63,// none
SMART_EVENT_GOSSIP_HELLO = 64,// none
SMART_EVENT_FOLLOW_COMPLETED  = 65,// none
SMART_EVENT_DUMMY_EFFECT = 66,// spellId, effectIndex
SMART_EVENT_IS_BEHIND_TARGET  = 67,// cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START  = 68,// game_event.Entry
SMART_EVENT_GAME_EVENT_END    = 69,// game_event.Entry
SMART_EVENT_GO_STATE_CHANGED  = 70,// go state
SMART_EVENT_GO_EVENT_INFORM    = 71,// eventId
SMART_EVENT_ACTION_DONE  = 72,// eventId (SharedDefines.EventId)
SMART_EVENT_ON_SPELLCLICK= 73,// clicker (unit), cooldown min, cooldown max
SMART_EVENT_CHECK_DIST_TO_HOME = 74,// clicker (unit)
SMART_EVENT_EVENTOBJECT_ONTRIGGER    = 75,// EventObject(0 any), CooldownMin, CooldownMax
SMART_EVENT_ON_TAXIPATHTO= 76,// clicker (unit)
SMART_EVENT_EVENTOBJECT_OFFTRIGGER  = 77,// EventObject(0 any), CooldownMin, CooldownMax
SMART_EVENT_ON_APPLY_OR_REMOVE_AURA  = 78,// SpellId, Mode, ApplyOrRemove(1/0), Cooldown
SMART_EVENT_ON_FIND_OBJECT_IN_RANGE  = 79,// On find nearest object in range. Distance, Type(1 - player, 2 - NPC, 3 - GO), Entry(npcId, goId), RepeatTimer
SMART_EVENT_ON_SPECIAL_DATA    = 80,// On received special data and repeat it on timer
SMART_EVENT_ON_OWNER_HAS_QUEST = 81,// Misc1 = QuestId, Misc2 = Negative(if owner doesn't have quest), Misc3 = CheckTimer
SMART_EVENT_ON_SPECIAL_DATA_SET= 82,// On just set special data
SMART_EVENT_ON_OWNER_HAS_COMPLETED_QUEST = 83,  // If owner has completed quest. QuestId, Check timer, Next check timer
SMART_EVENT_ON_ENTER_VEHICLE  = 84,// On enter vehicle
SMART_EVENT_ON_EXIT_VEHICLE    = 85,// On exit vehicle
SMART_EVENT_ON_RANDOM_DATA    = 86,// On random data value. Misc1 - value
SMART_EVENT_ON_LAST_HIT  = 87,// Handle after npc take >= dmg of his health

Текущая версия от 15:08, 16 сентября 2021

FLAGS: SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax SMART_EVENT_HEALT_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax SMART_EVENT_AGGRO = 4, // NONE SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3 SMART_EVENT_DEATH = 6, // NONE SMART_EVENT_EVADE = 7, // NONE SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax SMART_EVENT_OOC_LOS= 10,// NoHostile, MaxRnage, CooldownMin, CooldownMax SMART_EVENT_RESPAWN= 11,// type, MapId, ZoneId SMART_EVENT_TARGET_HEALTH_PCT = 12,// HPMin%, HPMax%, RepeatMin, RepeatMax SMART_EVENT_TARGET_CASTING = 13,// RepeatMin, RepeatMax SMART_EVENT_FRIENDLY_HEALTH = 14,// HPDeficit, Radius, RepeatMin, RepeatMax SMART_EVENT_FRIENDLY_IS_CC = 15,// Radius, RepeatMin, RepeatMax SMART_EVENT_FRIENDLY_MISSING_BUFF = 16,// SpellId, Radius, RepeatMin, RepeatMax SMART_EVENT_SUMMONED_UNIT= 17,// CreatureId(0 all), CooldownMin, CooldownMax SMART_EVENT_TARGET_MANA_PCT = 18,// ManaMin%, ManaMax%, RepeatMin, RepeatMax SMART_EVENT_ACCEPTED_QUEST = 19,// QuestID(0any), RepeatMin, RepeatMax SMART_EVENT_REWARD_QUEST = 20,// QuestID(0any) SMART_EVENT_REACHED_HOME = 21,// NONE SMART_EVENT_RECEIVE_EMOTE= 22,// EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3 SMART_EVENT_HAS_AURA = 23,// Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax SMART_EVENT_TARGET_BUFFED= 24,// Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax SMART_EVENT_RESET = 25,// Called after combat, when the creature respawn and spawn. SMART_EVENT_IC_LOS = 26,// NoHostile, MaxRnage, CooldownMin, CooldownMax SMART_EVENT_PASSENGER_BOARDED = 27,// CooldownMin, CooldownMax SMART_EVENT_PASSENGER_REMOVED = 28,// CooldownMin, CooldownMax SMART_EVENT_CHARMED= 29,// NONE SMART_EVENT_CHARMED_TARGET = 30,// NONE SMART_EVENT_SPELLHIT_TARGET = 31,// SpellID, School, CooldownMin, CooldownMax SMART_EVENT_DAMAGED= 32,// MinDmg, MaxDmg, CooldownMin, CooldownMax SMART_EVENT_DAMAGED_TARGET = 33,// MinDmg, MaxDmg, CooldownMin, CooldownMax SMART_EVENT_MOVEMENTINFORM = 34,// MovementType(any), PointID SMART_EVENT_SUMMON_DESPAWNED = 35,// Entry, CooldownMin, CooldownMax SMART_EVENT_CORPSE_REMOVED = 36,// NONE SMART_EVENT_AI_INIT= 37,// NONE SMART_EVENT_DATA_SET = 38,// Id, Value, CooldownMin, CooldownMax SMART_EVENT_WAYPOINT_START = 39,// PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_REACHED = 40,// PointId(0any), pathID(0any) SMART_EVENT_TRANSPORT_ADDPLAYER= 41,// NONE SMART_EVENT_TRANSPORT_ADDCREATURE = 42,// Entry (0 any) SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43,// NONE SMART_EVENT_TRANSPORT_RELOCATE = 44,// PointId SMART_EVENT_INSTANCE_PLAYER_ENTER = 45,// Team (0 any), CooldownMin, CooldownMax SMART_EVENT_AREATRIGGER_ONTRIGGER = 46,// TriggerId(0 any), CooldownMin, CooldownMax SMART_EVENT_QUEST_ACCEPTED = 47,// none SMART_EVENT_QUEST_OBJ_COPLETETION = 48,// none SMART_EVENT_QUEST_COMPLETION = 49,// none SMART_EVENT_QUEST_REWARDED = 50,// none SMART_EVENT_QUEST_FAIL = 51,// none SMART_EVENT_TEXT_OVER = 52,// GroupId from creature_text, creature entry who talks (0 any) SMART_EVENT_RECEIVE_HEAL = 53,// MinHeal, MaxHeal, CooldownMin, CooldownMax SMART_EVENT_JUST_SUMMONED= 54,// none SMART_EVENT_WAYPOINT_PAUSED = 55,// PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_RESUMED = 56,// PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_STOPPED = 57,// PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_ENDED = 58,// PointId(0any), pathID(0any) SMART_EVENT_TIMED_EVENT_TRIGGERED = 59,// id SMART_EVENT_UPDATE = 60,// InitialMin, InitialMax, RepeatMin, RepeatMax SMART_EVENT_LINK = 61,// INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly SMART_EVENT_GOSSIP_SELECT= 62,// menuID, actionID, cooldown min, cooldown max SMART_EVENT_JUST_CREATED = 63,// none SMART_EVENT_GOSSIP_HELLO = 64,// none SMART_EVENT_FOLLOW_COMPLETED = 65,// none SMART_EVENT_DUMMY_EFFECT = 66,// spellId, effectIndex SMART_EVENT_IS_BEHIND_TARGET = 67,// cooldownMin, CooldownMax SMART_EVENT_GAME_EVENT_START = 68,// game_event.Entry SMART_EVENT_GAME_EVENT_END = 69,// game_event.Entry SMART_EVENT_GO_STATE_CHANGED = 70,// go state SMART_EVENT_GO_EVENT_INFORM = 71,// eventId SMART_EVENT_ACTION_DONE = 72,// eventId (SharedDefines.EventId) SMART_EVENT_ON_SPELLCLICK= 73,// clicker (unit), cooldown min, cooldown max SMART_EVENT_CHECK_DIST_TO_HOME = 74,// clicker (unit) SMART_EVENT_EVENTOBJECT_ONTRIGGER = 75,// EventObject(0 any), CooldownMin, CooldownMax SMART_EVENT_ON_TAXIPATHTO= 76,// clicker (unit) SMART_EVENT_EVENTOBJECT_OFFTRIGGER = 77,// EventObject(0 any), CooldownMin, CooldownMax SMART_EVENT_ON_APPLY_OR_REMOVE_AURA = 78,// SpellId, Mode, ApplyOrRemove(1/0), Cooldown SMART_EVENT_ON_FIND_OBJECT_IN_RANGE = 79,// On find nearest object in range. Distance, Type(1 - player, 2 - NPC, 3 - GO), Entry(npcId, goId), RepeatTimer SMART_EVENT_ON_SPECIAL_DATA = 80,// On received special data and repeat it on timer SMART_EVENT_ON_OWNER_HAS_QUEST = 81,// Misc1 = QuestId, Misc2 = Negative(if owner doesn't have quest), Misc3 = CheckTimer SMART_EVENT_ON_SPECIAL_DATA_SET= 82,// On just set special data SMART_EVENT_ON_OWNER_HAS_COMPLETED_QUEST = 83, // If owner has completed quest. QuestId, Check timer, Next check timer SMART_EVENT_ON_ENTER_VEHICLE = 84,// On enter vehicle SMART_EVENT_ON_EXIT_VEHICLE = 85,// On exit vehicle SMART_EVENT_ON_RANDOM_DATA = 86,// On random data value. Misc1 - value SMART_EVENT_ON_LAST_HIT = 87,// Handle after npc take >= dmg of his health