Gameobject quest visual: различия между версиями
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система визуальных эффектов игровых обьектов с изменением состояния до выполнения квеста и после. | |||
==== goID ==== | |||
gameobject_template.entry | |||
==== questID ==== | |||
quest_template.id | |||
==== incomplete_state_spell_visual ==== | |||
спелл визуалка до выполнения квеста | |||
==== incomplete_state_world_effect ==== | |||
эффект до выполнения квеста | |||
==== complete_state_spell_visual ==== | |||
эффект после выполнения квеста | |||
==== complete_state_world_effect ==== | |||
эффект после выполнения квеста | |||
==== Comment ==== | |||
== Пример == | |||
До комплита квеста: | |||
<blockquote>[92] Object Guid: Full: 0x281E108B80E0E2000000010000237C74 GameObject/0 R1924/S1 Map: 1116 Entry: 230280 Low: 2325620</blockquote><blockquote>[92] Object Type: GameObject (5)</blockquote><blockquote>[92] NoBirthAnim: False</blockquote><blockquote>[92] EnablePortals: False</blockquote><blockquote>[92] PlayHoverAnim: False</blockquote><blockquote>[92] IsSuppressingGreetings: False</blockquote><blockquote>[92] HasMovementUpdate: False</blockquote><blockquote>[92] HasMovementTransport: False</blockquote><blockquote>[92] Stationary: True</blockquote><blockquote>[92] HasCombatVictim: False</blockquote><blockquote>[92] HasServerTime: False</blockquote><blockquote>[92] HasVehicleCreate: False</blockquote><blockquote>[92] HasAnimKitCreate: False</blockquote><blockquote>[92] HasRotation: True</blockquote><blockquote>[92] HasAreaTrigger: False</blockquote><blockquote>[92] HasGameObject: False</blockquote><blockquote>[92] ThisIsYou: False</blockquote><blockquote>[92] ReplaceActive: False</blockquote><blockquote>[92] SceneObjCreate: False</blockquote><blockquote>[92] ScenePendingInstances: False</blockquote><blockquote>[92] PauseTimesCount: 0</blockquote><blockquote>[92] Stationary Position: X: 1939.835 Y: 322.2344 Z: 88.96616</blockquote><blockquote>[92] Stationary Orientation: 2.045852</blockquote><blockquote>[92] GameObject Rotation: X: 0 Y: 0 Z: 0.8536358 W: 0.5208703</blockquote><blockquote>[92] OBJECT_FIELD_GUID: 2325620/3.258888E-39</blockquote><blockquote>[92] 1: 256/3.587324E-43</blockquote><blockquote>[92] 2: 2162221568/-2.065222E-38</blockquote><blockquote>[92] 3: 673058955/8.774349E-15</blockquote><blockquote>[92] OBJECT_FIELD_TYPE: 33/4.624285E-44</blockquote><blockquote>[92] OBJECT_FIELD_ENTRY: 230280/3.22691E-40</blockquote><blockquote>[92] OBJECT_DYNAMIC_FLAGS: 4294902018/NaN</blockquote><blockquote>[92] OBJECT_FIELD_SCALE_X: 1065353216/1</blockquote><blockquote>[92] GAMEOBJECT_DISPLAYID: 19418/2.721041E-41</blockquote><blockquote>[92] GAMEOBJECT_FLAGS: 32/4.484155E-44</blockquote><blockquote>[92] GAMEOBJECT_PARENTROTATION + 3: 1065353216/1</blockquote><blockquote>[92] GAMEOBJECT_BYTES_1: 4278195713/-1.702554E+38</blockquote><blockquote>[92] GAMEOBJECT_STATE_SPELL_VISUAL_ID: 37794/5.296067E-41</blockquote><blockquote>[92] GAMEOBJECT_STATE_WORLD_EFFECT_ID: 2099/2.941325E-42</blockquote> | |||
После: | |||
<blockquote>[72] Object Guid: Full: 0x281E108B80E0E2000000010000237C74 GameObject/0 R1924/S1 Map: 1116 Entry: 230280 Low: 2325620</blockquote><blockquote>[72] OBJECT_FIELD_ENTRY: 230280/3.22691E-40</blockquote><blockquote>[72] OBJECT_DYNAMIC_FLAGS: 4294902016/NaN</blockquote><blockquote>[72] GAMEOBJECT_DISPLAYID: 19418/2.721041E-41</blockquote><blockquote>[72] GAMEOBJECT_STATE_SPELL_VISUAL_ID: 40887/5.729489E-41</blockquote><blockquote>[72] GAMEOBJECT_STATE_ANIM_ID: 0/0</blockquote><blockquote>[72] GAMEOBJECT_STATE_ANIM_KIT_ID: 0/0</blockquote><blockquote>[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID: 0/0</blockquote><blockquote>[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID + 1: 0/0</blockquote><blockquote>[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID + 2: 0/0</blockquote><blockquote>[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID + 3: 0/0</blockquote> | |||
Текущая версия от 17:25, 18 ноября 2015
система визуальных эффектов игровых обьектов с изменением состояния до выполнения квеста и после.
goID
gameobject_template.entry
questID
quest_template.id
incomplete_state_spell_visual
спелл визуалка до выполнения квеста
incomplete_state_world_effect
эффект до выполнения квеста
complete_state_spell_visual
эффект после выполнения квеста
complete_state_world_effect
эффект после выполнения квеста
Comment
Пример
До комплита квеста:
[92] Object Guid: Full: 0x281E108B80E0E2000000010000237C74 GameObject/0 R1924/S1 Map: 1116 Entry: 230280 Low: 2325620
[92] Object Type: GameObject (5)
[92] NoBirthAnim: False
[92] EnablePortals: False
[92] PlayHoverAnim: False
[92] IsSuppressingGreetings: False
[92] HasMovementUpdate: False
[92] HasMovementTransport: False
[92] Stationary: True
[92] HasCombatVictim: False
[92] HasServerTime: False
[92] HasVehicleCreate: False
[92] HasAnimKitCreate: False
[92] HasRotation: True
[92] HasAreaTrigger: False
[92] HasGameObject: False
[92] ThisIsYou: False
[92] ReplaceActive: False
[92] SceneObjCreate: False
[92] ScenePendingInstances: False
[92] PauseTimesCount: 0
[92] Stationary Position: X: 1939.835 Y: 322.2344 Z: 88.96616
[92] Stationary Orientation: 2.045852
[92] GameObject Rotation: X: 0 Y: 0 Z: 0.8536358 W: 0.5208703
[92] OBJECT_FIELD_GUID: 2325620/3.258888E-39
[92] 1: 256/3.587324E-43
[92] 2: 2162221568/-2.065222E-38
[92] 3: 673058955/8.774349E-15
[92] OBJECT_FIELD_TYPE: 33/4.624285E-44
[92] OBJECT_FIELD_ENTRY: 230280/3.22691E-40
[92] OBJECT_DYNAMIC_FLAGS: 4294902018/NaN
[92] OBJECT_FIELD_SCALE_X: 1065353216/1
[92] GAMEOBJECT_DISPLAYID: 19418/2.721041E-41
[92] GAMEOBJECT_FLAGS: 32/4.484155E-44
[92] GAMEOBJECT_PARENTROTATION + 3: 1065353216/1
[92] GAMEOBJECT_BYTES_1: 4278195713/-1.702554E+38
[92] GAMEOBJECT_STATE_SPELL_VISUAL_ID: 37794/5.296067E-41
[92] GAMEOBJECT_STATE_WORLD_EFFECT_ID: 2099/2.941325E-42
После:
[72] Object Guid: Full: 0x281E108B80E0E2000000010000237C74 GameObject/0 R1924/S1 Map: 1116 Entry: 230280 Low: 2325620
[72] OBJECT_FIELD_ENTRY: 230280/3.22691E-40
[72] OBJECT_DYNAMIC_FLAGS: 4294902016/NaN
[72] GAMEOBJECT_DISPLAYID: 19418/2.721041E-41
[72] GAMEOBJECT_STATE_SPELL_VISUAL_ID: 40887/5.729489E-41
[72] GAMEOBJECT_STATE_ANIM_ID: 0/0
[72] GAMEOBJECT_STATE_ANIM_KIT_ID: 0/0
[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID: 0/0
[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID + 1: 0/0
[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID + 2: 0/0
[72] GAMEOBJECT_STATE_WORLD_EFFECT_ID + 3: 0/0