Smart scripts WoTLK
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SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax SMART_EVENT_HEALTH_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax SMART_EVENT_AGGRO = 4, // NONE SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3 SMART_EVENT_DEATH = 6, // NONE SMART_EVENT_EVADE = 7, // NONE SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid SMART_EVENT_FRIENDLY_HEALTH = 14, // HPDeficit, Radius, RepeatMin, RepeatMax SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax SMART_EVENT_TARGET_MANA_PCT = 18, // ManaMin%, ManaMax%, RepeatMin, RepeatMax SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID(0any) SMART_EVENT_REWARD_QUEST = 20, // QuestID(0any) SMART_EVENT_REACHED_HOME = 21, // NONE SMART_EVENT_RECEIVE_EMOTE = 22, // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3 SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn. SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax SMART_EVENT_CHARMED = 29, // NONE SMART_EVENT_CHARMED_TARGET = 30, // NONE SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax SMART_EVENT_MOVEMENTINFORM = 34, // MovementType(any), PointID SMART_EVENT_SUMMON_DESPAWNED = 35, // Entry, CooldownMin, CooldownMax SMART_EVENT_CORPSE_REMOVED = 36, // NONE SMART_EVENT_AI_INIT = 37, // NONE SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax SMART_EVENT_WAYPOINT_START = 39, // PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_REACHED = 40, // PointId(0any), pathID(0any) SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any) SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, // NONE SMART_EVENT_TRANSPORT_RELOCATE = 44, // PointId SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, // Team (0 any), CooldownMin, CooldownMax SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, // TriggerId(0 any) SMART_EVENT_QUEST_ACCEPTED = 47, // none SMART_EVENT_QUEST_OBJ_COPLETETION = 48, // none SMART_EVENT_QUEST_COMPLETION = 49, // none SMART_EVENT_QUEST_REWARDED = 50, // none SMART_EVENT_QUEST_FAIL = 51, // none SMART_EVENT_TEXT_OVER = 52, // GroupId from creature_text, creature entry who talks (0 any) SMART_EVENT_RECEIVE_HEAL = 53, // MinHeal, MaxHeal, CooldownMin, CooldownMax SMART_EVENT_JUST_SUMMONED = 54, // none SMART_EVENT_WAYPOINT_PAUSED = 55, // PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_RESUMED = 56, // PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_STOPPED = 57, // PointId(0any), pathID(0any) SMART_EVENT_WAYPOINT_ENDED = 58, // PointId(0any), pathID(0any) SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, // id SMART_EVENT_UPDATE = 60, // InitialMin, InitialMax, RepeatMin, RepeatMax SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID SMART_EVENT_JUST_CREATED = 63, // none SMART_EVENT_GOSSIP_HELLO = 64, // none SMART_EVENT_FOLLOW_COMPLETED = 65, // none SMART_EVENT_UNUSED_66 = 66, // UNUSED SMART_EVENT_IS_BEHIND_TARGET = 67, // cooldownMin, CooldownMax SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry SMART_EVENT_GO_STATE_CHANGED = 70, // go state SMART_EVENT_GO_EVENT_INFORM = 71, // eventId SMART_EVENT_ACTION_DONE = 72, // eventId (SharedDefines.EventId) SMART_EVENT_ON_SPELLCLICK = 73, // clicker (unit) SMART_EVENT_FRIENDLY_HEALTH_PCT = 74, // minHpPct, maxHpPct, repeatMin, repeatMax SMART_EVENT_DISTANCE_CREATURE = 75, // guid, entry, distance, repeat SMART_EVENT_DISTANCE_GAMEOBJECT = 76, // guid, entry, distance, repeat SMART_EVENT_COUNTER_SET = 77, // id, value, cooldownMin, cooldownMax SMART_EVENT_TEMP = 78, // SMART_EVENT_ON_FIND_OBJECT_IN_RANGE = 79, // On find nearest object in range. Distance, Type(1 - player, 2 - NPC, 3 - GO), Entry(npcId, goId), RepeatTimer
SMART_EVENT_END = 80
SMART_ACTION_NONE = 0, // No action SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, use first target from targetlist as invoker, useTalkTarget (0/1) - use target as talk target SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default) SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) SMART_ACTION_SOUND = 4, // SoundId, onlySelf SMART_ACTION_PLAY_EMOTE = 5, // EmoteId SMART_ACTION_FAIL_QUEST = 6, // QuestID SMART_ACTION_ADD_QUEST = 7, // QuestID SMART_ACTION_SET_REACT_STATE = 8, // state SMART_ACTION_ACTIVATE_GOBJECT = 9, // SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3... SMART_ACTION_CAST = 11, // SpellId, CastFlags, LimitTargets SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker, attackScriptOwner SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat% SMART_ACTION_THREAT_ALL_PCT = 14, // Threat% SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID SMART_ACTION_UNUSED_16 = 16, // UNUSED SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID SMART_ACTION_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking) SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) SMART_ACTION_SET_EVENT_PHASE = 22, // Phase SMART_ACTION_INC_EVENT_PHASE = 23, // Value (may be negative to decrement phase, should not be 0) SMART_ACTION_EVADE = 24, // No Params SMART_ACTION_FLEE_FOR_ASSIST = 25, // With Emote SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID SMART_ACTION_COMBAT_STOP = 27, // SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid (0 removes all auras), charges (0 removes aura) SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event) SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3... SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax SMART_ACTION_RESET_GOBJECT = 32, // SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId, SMART_ACTION_SET_INST_DATA = 34, // Field, Data SMART_ACTION_SET_INST_DATA64 = 35, // Field, SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry, Team, doNotChangeLevel SMART_ACTION_DIE = 37, // No Params SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // No Params SMART_ACTION_CALL_FOR_HELP = 39, // Radius, With Emote SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed, 1-melee, 2-ranged) SMART_ACTION_FORCE_DESPAWN = 41, // timer SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat) SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount) SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask SMART_ACTION_SET_DATA = 45, // Field, Data (only creature TODO) SMART_ACTION_MOVE_FORWARD = 46, // distance SMART_ACTION_SET_VISIBILITY = 47, // on/off SMART_ACTION_SET_ACTIVE = 48, // on/off SMART_ACTION_ATTACK_START = 49, // SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime in s SMART_ACTION_KILL_UNIT = 51, // SMART_ACTION_ACTIVATE_TAXI = 52, // TaxiID SMART_ACTION_WP_START = 53, // run/walk, pathID, canRepeat, quest, despawntime, reactState SMART_ACTION_WP_PAUSE = 54, // time SMART_ACTION_WP_STOP = 55, // despawnTime, quest, fail? SMART_ACTION_ADD_ITEM = 56, // itemID, count SMART_ACTION_REMOVE_ITEM = 57, // itemID, count SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID SMART_ACTION_SET_RUN = 59, // 0/1 SMART_ACTION_SET_FLY = 60, // 0/1 SMART_ACTION_SET_SWIM = 61, // 0/1 SMART_ACTION_TELEPORT = 62, // mapID, SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1) SMART_ACTION_STORE_TARGET_LIST = 64, // varID, SMART_ACTION_WP_RESUME = 65, // none SMART_ACTION_SET_ORIENTATION = 66, // SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance SMART_ACTION_PLAYMOVIE = 68, // entry SMART_ACTION_MOVE_TO_POS = 69, // PointId, xyz SMART_ACTION_RESPAWN_TARGET = 70, // force / goRespawnTime SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set SMART_ACTION_CLOSE_GOSSIP = 72, // none SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1) SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1) SMART_ACTION_ADD_AURA = 75, // spellid, targets SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none SMART_ACTION_CALL_SCRIPT_RESET = 78, // none SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS) SMART_ACTION_SET_NPC_FLAG = 81, // Flags SMART_ACTION_ADD_NPC_FLAG = 82, // Flags SMART_ACTION_REMOVE_NPC_FLAG = 83, // Flags SMART_ACTION_SIMPLE_TALK = 84, // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text) SMART_ACTION_INVOKER_CAST = 85, // spellID, castFlags, if avaliable, last used invoker will cast spellId with castFlags on targets SMART_ACTION_CROSS_CAST = 86, // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target), CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units) SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST = 87, // script9 ids 1-9 SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max SMART_ACTION_RANDOM_MOVE = 89, // maxDist SMART_ACTION_SET_UNIT_FIELD_BYTES_1 = 90, // bytes, target SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 = 91, // bytes, target SMART_ACTION_INTERRUPT_SPELL = 92, SMART_ACTION_SEND_GO_CUSTOM_ANIM = 93, // anim id SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, selfJump SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId SMART_ACTION_GO_SET_LOOT_STATE = 99, // state SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id SMART_ACTION_SET_HOME_POS = 101, // SpawnPos SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1 SMART_ACTION_SET_ROOT = 103, // off/on SMART_ACTION_SET_GO_FLAG = 104, // Flags SMART_ACTION_ADD_GO_FLAG = 105, // Flags SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags SMART_ACTION_SUMMON_CREATURE_GROUP = 107, // Group, attackInvoker, attackScriptOwner SMART_ACTION_SET_POWER = 108, // PowerType, newPower SMART_ACTION_ADD_POWER = 109, // PowerType, newPower SMART_ACTION_REMOVE_POWER = 110, // PowerType, newPower SMART_ACTION_GAME_EVENT_STOP = 111, // GameEventId SMART_ACTION_GAME_EVENT_START = 112, // GameEventId SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7 SMART_ACTION_RISE_UP = 114, // distance SMART_ACTION_RANDOM_SOUND = 115, // soundId1, soundId2, soundId3, soundId4, soundId5, onlySelf SMART_ACTION_SET_CORPSE_DELAY = 116, // timer SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled) SMART_ACTION_SET_GO_STATE = 118, // state //RESERVED = 119, SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, // type SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance SMART_ACTION_FLEE = 122, // fleeTime SMART_ACTION_ADD_THREAT = 123, // +threat, -threat SMART_ACTION_LOAD_EQUIPMENT = 124, // id SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126, SMART_ACTION_STOP_MOTION = 127, // stopMoving, movementExpired
// uwow actions SMART_ACTION_OVERRIDE_LIGHT = 128, SMART_ACTION_DESPAWN_SUMMONS = 129, // timerMs, byEntry SMART_ACTION_SET_CONTROLLED = 130, // state, apply|remove SMART_ACTION_MOVE_TO_POS_TARGET = 131, // pointId SMART_ACTION_EXIT_VEHICLE = 132, // none SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS = 133, // flags SMART_ACTION_SET_COMBAT_DISTANCE = 134, // combatDistance SMART_ACTION_SET_CASTER_COMBAT_DIST = 135, // followDistance, resetToMax //RESERVED = 136, //RESERVED = 137, //RESERVED = 138, //RESERVED = 139, //RESERVED = 140, SMART_ACTION_SET_HOVER = 141, // 0/1 SMART_ACTION_ADD_IMMUNITY = 142, // type, id, value SMART_ACTION_REMOVE_IMMUNITY = 143, // type, id, value SMART_ACTION_FALL = 144, // SMART_ACTION_SET_EVENT_FLAG_RESET = 145, // 0/1 //RESERVED = 146, //RESERVED = 147, SMART_ACTION_NO_ENVIRONMENT_UPDATE = 148, SMART_ACTION_ZONE_UNDER_ATTACK = 149, SMART_ACTION_LOAD_GRID = 150,
SMART_ACTION_EJECT_PASSENGER = 235, // Eject passenger by seat Id. SeatId SMART_ACTION_END,