Quest objectives
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QUEST_OBJECTIVE_MONSTER = 0, QUEST_OBJECTIVE_ITEM = 1, QUEST_OBJECTIVE_GAMEOBJECT = 2, QUEST_OBJECTIVE_TALKTO = 3, QUEST_OBJECTIVE_CURRENCY = 4, QUEST_OBJECTIVE_LEARNSPELL = 5, QUEST_OBJECTIVE_MIN_REPUTATION = 6, QUEST_OBJECTIVE_MAX_REPUTATION = 7, QUEST_OBJECTIVE_MONEY = 8, QUEST_OBJECTIVE_PLAYERKILLS = 9, QUEST_OBJECTIVE_AREATRIGGER = 10, QUEST_OBJECTIVE_PET_TRAINER_DEFEAT = 11, QUEST_OBJECTIVE_DEFEATBATTLEPET = 12, QUEST_OBJECTIVE_PET_BATTLE_VICTORIES = 13, QUEST_OBJECTIVE_COMPLETE_CRITERIA_TREE = 14, // CriteriaTree.dbc QUEST_OBJECTIVE_TASK_IN_ZONE = 15, // kill some npc, use some gobjects etc... and make dynamic quest UI completed QUEST_OBJECTIVE_HAVE_CURRENCY = 16, QUEST_OBJECTIVE_OBTAIN_CURRENCY = 17, QUEST_OBJECTIVE_INCREASE_REPUTATION = 18, // requires the player to gain X reputation with a faction QUEST_OBJECTIVE_AREA_TRIGGER_ENTER = 19, QUEST_OBJECTIVE_AREA_TRIGGER_EXIT = 20,