Conditions WotLK

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   CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE         = 1,
   CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE       = 2,
   CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE          = 3,
   CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE       = 4,
   CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE             = 5,
   CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE             = 6,
   CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE          = 7,
   CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE    = 8,
   CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE      = 9,
   CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE        = 10,
   CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE         = 11,
   CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE            = 12,
   CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET          = 13,
   CONDITION_SOURCE_TYPE_GOSSIP_MENU                    = 14,
   CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION             = 15,
   CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE      = 16,
   CONDITION_SOURCE_TYPE_SPELL                          = 17,
   CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT              = 18,
   CONDITION_SOURCE_TYPE_QUEST_ACCEPT                   = 19,
   CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK                = 20,
   CONDITION_SOURCE_TYPE_VEHICLE_SPELL                  = 21,
   CONDITION_SOURCE_TYPE_SMART_EVENT                    = 22,
   CONDITION_SOURCE_TYPE_NPC_VENDOR                     = 23,
   CONDITION_SOURCE_TYPE_SPELL_PROC                     = 24,
   CONDITION_SOURCE_TYPE_PHASE_DEFINITION               = 25, // only 4.3.4
   CONDITION_SOURCE_TYPE_MAX                            = 26  // MAX



   CONDITION_AURA                  = 1,                    // spell_id         effindex       use target?        true if player (or target, if value3) has aura of spell_id with effect effindex
   CONDITION_ITEM                  = 2,                    // item_id          count          bank               true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
   CONDITION_ITEM_EQUIPPED         = 3,                    // item_id          0              0                  true if has item_id equipped
   CONDITION_ZONEID                = 4,                    // zone_id          0              0                  true if in zone_id
   CONDITION_REPUTATION_RANK       = 5,                    // faction_id       rankMask       0                  true if has min_rank for faction_id
   CONDITION_TEAM                  = 6,                    // player_team      0,             0                  469 - Alliance, 67 - Horde)
   CONDITION_SKILL                 = 7,                    // skill_id         skill_value    0                  true if has skill_value for skill_id
   CONDITION_QUESTREWARDED         = 8,                    // quest_id         0              0                  true if quest_id was rewarded before
   CONDITION_QUESTTAKEN            = 9,                    // quest_id         0,             0                  true while quest active
   CONDITION_DRUNKENSTATE          = 10,                   // DrunkenState     0,             0                  true if player is drunk enough
   CONDITION_WORLD_STATE           = 11,                   // index            value          0                  true if world has the value for the index
   CONDITION_ACTIVE_EVENT          = 12,                   // event_id         0              0                  true if event is active
   CONDITION_INSTANCE_INFO         = 13,                   // entry            data           type               true if the instance info defined by type (enum InstanceInfo) equals data.
   CONDITION_QUEST_NONE            = 14,                   // quest_id         0              0                  true if doesn't have quest saved
   CONDITION_CLASS                 = 15,                   // class            0              0                  true if player's class is equal to class
   CONDITION_RACE                  = 16,                   // race             0              0                  true if player's race is equal to race
   CONDITION_ACHIEVEMENT           = 17,                   // achievement_id   0              0                  true if achievement is complete
   CONDITION_TITLE                 = 18,                   // title id         0              0                  true if player has title
   CONDITION_SPAWNMASK             = 19,                   // spawnMask        0              0                  true if in spawnMask
   CONDITION_GENDER                = 20,                   // gender           0              0                  true if player's gender is equal to gender
   CONDITION_UNIT_STATE            = 21,                   // unitState        0              0                  true if unit has unitState
   CONDITION_MAPID                 = 22,                   // map_id           0              0                  true if in map_id
   CONDITION_AREAID                = 23,                   // area_id          0              0                  true if in area_id
   CONDITION_CREATURE_TYPE         = 24,                   // cinfo.type       0              0                  true if creature_template.type = value1
   CONDITION_SPELL                 = 25,                   // spell_id         0              0                  true if player has learned spell
   CONDITION_PHASEMASK             = 26,                   // phasemask        0              0                  true if object is in phasemask
   CONDITION_LEVEL                 = 27,                   // level            ComparisonType 0                  true if unit's level is equal to param1 (param2 can modify the statement)
   CONDITION_QUEST_COMPLETE        = 28,                   // quest_id         0              0                  true if player has quest_id with all objectives complete, but not yet rewarded
   CONDITION_NEAR_CREATURE         = 29,                   // creature entry   distance       dead               true if there is a creature of entry in range
   CONDITION_NEAR_GAMEOBJECT       = 30,                   // gameobject entry distance       0                  true if there is a gameobject of entry in range
   CONDITION_OBJECT_ENTRY_GUID     = 31,                   // TypeID           entry          guid/Attackable    true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
   CONDITION_TYPE_MASK             = 32,                   // TypeMask         0              0                  true if object is type object's TypeMask matches provided TypeMask
   CONDITION_RELATION_TO           = 33,                   // ConditionTarget  RelationType   0                  true if object is in given relation with object specified by ConditionTarget
   CONDITION_REACTION_TO           = 34,                   // ConditionTarget  rankMask       0                  true if object's reaction matches rankMask object specified by ConditionTarget
   CONDITION_DISTANCE_TO           = 35,                   // ConditionTarget  distance       ComparisonType     true if object and ConditionTarget are within distance given by parameters
   CONDITION_ALIVE                 = 36,                   // 0                0              0                  true if unit is alive
   CONDITION_HP_VAL                = 37,                   // hpVal            ComparisonType 0                  true if unit's hp matches given value
   CONDITION_HP_PCT                = 38,                   // hpPct            ComparisonType 0                  true if unit's hp matches given pct
   CONDITION_REALM_ACHIEVEMENT     = 39,                   // achievement_id   0              0                  true if realm achievement is complete
   CONDITION_IN_WATER              = 40,                   // 0                0              0                  true if unit in water
   CONDITION_CONTENT_PHASE         = 41,                   // ContentPhaseId   ComparisonType 0                  true if content phase id is equal to param1


 COMPARISON TYPE 
 0 = Level must be equal 
 1 = Level must be higher 
 2 = Level must be lesser  
 3 = Level must be equal or higher 
 4 = Level must be equal or lower