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	<id>https://wiki.uwow.biz/index.php?action=history&amp;feed=atom&amp;title=Smart_scripts_WoTLK</id>
	<title>Smart scripts WoTLK - История изменений</title>
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	<updated>2026-06-04T03:51:22Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;diff=537&amp;oldid=prev</id>
		<title>User1 в 13:16, 28 июня 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;diff=537&amp;oldid=prev"/>
		<updated>2020-06-28T13:16:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;amp;diff=537&amp;amp;oldid=536&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>User1</name></author>
	</entry>
	<entry>
		<id>https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;diff=536&amp;oldid=prev</id>
		<title>User1 в 12:12, 8 июня 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;diff=536&amp;oldid=prev"/>
		<updated>2020-06-08T12:12:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 15:12, 8 июня 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l205&quot;&gt;Строка 205:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     SMART_ACTION_RISE_UP                            = 114,    // distance&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     SMART_ACTION_RISE_UP                            = 114,    // distance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     SMART_ACTION_OVERRIDE_LIGHT                     = 115,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     SMART_ACTION_OVERRIDE_LIGHT                     = 115,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     // &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RESERVED                                     = 116&lt;/del&gt;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SMART_ACTION_DESPAWN_SUMMONS                    = 116,    &lt;/ins&gt;// &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timer ms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by entry&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     // RESERVED                                     = 117,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     // RESERVED                                     = 117,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     // RESERVED                                     = 118,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     // RESERVED                                     = 118,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>User1</name></author>
	</entry>
	<entry>
		<id>https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;diff=530&amp;oldid=prev</id>
		<title>User1: Новая страница: «    SMART_EVENT_UPDATE_IC                = 0,       // InitialMin, InitialMax, RepeatMin, RepeatMax     SMART_EVENT_UPDATE_OOC               = 1,       // Initial…»</title>
		<link rel="alternate" type="text/html" href="https://wiki.uwow.biz/index.php?title=Smart_scripts_WoTLK&amp;diff=530&amp;oldid=prev"/>
		<updated>2020-03-28T11:24:30Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «    SMART_EVENT_UPDATE_IC                = 0,       // InitialMin, InitialMax, RepeatMin, RepeatMax     SMART_EVENT_UPDATE_OOC               = 1,       // Initial…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;    SMART_EVENT_UPDATE_IC                = 0,       // InitialMin, InitialMax, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_UPDATE_OOC               = 1,       // InitialMin, InitialMax, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_HEALTH_PCT               = 2,       // HPMin%, HPMax%,  RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_MANA_PCT                 = 3,       // ManaMin%, ManaMax%, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_AGGRO                    = 4,       // NONE&lt;br /&gt;
    SMART_EVENT_KILL                     = 5,       // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3&lt;br /&gt;
    SMART_EVENT_DEATH                    = 6,       // NONE&lt;br /&gt;
    SMART_EVENT_EVADE                    = 7,       // NONE&lt;br /&gt;
    SMART_EVENT_SPELLHIT                 = 8,       // SpellID, School, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_RANGE                    = 9,       // MinDist, MaxDist, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_OOC_LOS                  = 10,      // NoHostile, MaxRnage, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_RESPAWN                  = 11,      // type, MapId, ZoneId&lt;br /&gt;
    SMART_EVENT_TARGET_HEALTH_PCT        = 12,      // HPMin%, HPMax%, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_VICTIM_CASTING           = 13,      // RepeatMin, RepeatMax, spellid&lt;br /&gt;
    SMART_EVENT_FRIENDLY_HEALTH          = 14,      // HPDeficit, Radius, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_FRIENDLY_IS_CC           = 15,      // Radius, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_FRIENDLY_MISSING_BUFF    = 16,      // SpellId, Radius, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_SUMMONED_UNIT            = 17,      // CreatureId(0 all), CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_TARGET_MANA_PCT          = 18,      // ManaMin%, ManaMax%, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_ACCEPTED_QUEST           = 19,      // QuestID(0any)&lt;br /&gt;
    SMART_EVENT_REWARD_QUEST             = 20,      // QuestID(0any)&lt;br /&gt;
    SMART_EVENT_REACHED_HOME             = 21,      // NONE&lt;br /&gt;
    SMART_EVENT_RECEIVE_EMOTE            = 22,      // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3&lt;br /&gt;
    SMART_EVENT_HAS_AURA                 = 23,      // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_TARGET_BUFFED            = 24,      // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_RESET                    = 25,      // Called after combat, when the creature respawn and spawn.&lt;br /&gt;
    SMART_EVENT_IC_LOS                   = 26,      // NoHostile, MaxRnage, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_PASSENGER_BOARDED        = 27,      // CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_PASSENGER_REMOVED        = 28,      // CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_CHARMED                  = 29,      // NONE&lt;br /&gt;
    SMART_EVENT_CHARMED_TARGET           = 30,      // NONE&lt;br /&gt;
    SMART_EVENT_SPELLHIT_TARGET          = 31,      // SpellID, School, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_DAMAGED                  = 32,      // MinDmg, MaxDmg, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_DAMAGED_TARGET           = 33,      // MinDmg, MaxDmg, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_MOVEMENTINFORM           = 34,      // MovementType(any), PointID&lt;br /&gt;
    SMART_EVENT_SUMMON_DESPAWNED         = 35,      // Entry, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_CORPSE_REMOVED           = 36,      // NONE&lt;br /&gt;
    SMART_EVENT_AI_INIT                  = 37,      // NONE&lt;br /&gt;
    SMART_EVENT_DATA_SET                 = 38,      // Id, Value, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_WAYPOINT_START           = 39,      // PointId(0any), pathID(0any)&lt;br /&gt;
    SMART_EVENT_WAYPOINT_REACHED         = 40,      // PointId(0any), pathID(0any)&lt;br /&gt;
    SMART_EVENT_TRANSPORT_ADDPLAYER      = 41,      // NONE&lt;br /&gt;
    SMART_EVENT_TRANSPORT_ADDCREATURE    = 42,      // Entry (0 any)&lt;br /&gt;
    SMART_EVENT_TRANSPORT_REMOVE_PLAYER  = 43,      // NONE&lt;br /&gt;
    SMART_EVENT_TRANSPORT_RELOCATE       = 44,      // PointId&lt;br /&gt;
    SMART_EVENT_INSTANCE_PLAYER_ENTER    = 45,      // Team (0 any), CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_AREATRIGGER_ONTRIGGER    = 46,      // TriggerId(0 any)&lt;br /&gt;
    SMART_EVENT_QUEST_ACCEPTED           = 47,      // none&lt;br /&gt;
    SMART_EVENT_QUEST_OBJ_COPLETETION    = 48,      // none&lt;br /&gt;
    SMART_EVENT_QUEST_COMPLETION         = 49,      // none&lt;br /&gt;
    SMART_EVENT_QUEST_REWARDED           = 50,      // none&lt;br /&gt;
    SMART_EVENT_QUEST_FAIL               = 51,      // none&lt;br /&gt;
    SMART_EVENT_TEXT_OVER                = 52,      // GroupId from creature_text,  creature entry who talks (0 any)&lt;br /&gt;
    SMART_EVENT_RECEIVE_HEAL             = 53,      // MinHeal, MaxHeal, CooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_JUST_SUMMONED            = 54,      // none&lt;br /&gt;
    SMART_EVENT_WAYPOINT_PAUSED          = 55,      // PointId(0any), pathID(0any)&lt;br /&gt;
    SMART_EVENT_WAYPOINT_RESUMED         = 56,      // PointId(0any), pathID(0any)&lt;br /&gt;
    SMART_EVENT_WAYPOINT_STOPPED         = 57,      // PointId(0any), pathID(0any)&lt;br /&gt;
    SMART_EVENT_WAYPOINT_ENDED           = 58,      // PointId(0any), pathID(0any)&lt;br /&gt;
    SMART_EVENT_TIMED_EVENT_TRIGGERED    = 59,      // id&lt;br /&gt;
    SMART_EVENT_UPDATE                   = 60,      // InitialMin, InitialMax, RepeatMin, RepeatMax&lt;br /&gt;
    SMART_EVENT_LINK                     = 61,      // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly&lt;br /&gt;
    SMART_EVENT_GOSSIP_SELECT            = 62,      // menuID, actionID&lt;br /&gt;
    SMART_EVENT_JUST_CREATED             = 63,      // none&lt;br /&gt;
    SMART_EVENT_GOSSIP_HELLO             = 64,      // none&lt;br /&gt;
    SMART_EVENT_FOLLOW_COMPLETED         = 65,      // none&lt;br /&gt;
    SMART_EVENT_UNUSED_66                = 66,      // UNUSED&lt;br /&gt;
    SMART_EVENT_IS_BEHIND_TARGET         = 67,      // cooldownMin, CooldownMax&lt;br /&gt;
    SMART_EVENT_GAME_EVENT_START         = 68,      // game_event.Entry&lt;br /&gt;
    SMART_EVENT_GAME_EVENT_END           = 69,      // game_event.Entry&lt;br /&gt;
    SMART_EVENT_GO_STATE_CHANGED         = 70,      // go state&lt;br /&gt;
    SMART_EVENT_GO_EVENT_INFORM          = 71,      // eventId&lt;br /&gt;
    SMART_EVENT_ACTION_DONE              = 72,      // eventId (SharedDefines.EventId)&lt;br /&gt;
    SMART_EVENT_ON_SPELLCLICK            = 73,      // clicker (unit)&lt;br /&gt;
    SMART_EVENT_FRIENDLY_HEALTH_PCT      = 74,      // minHpPct, maxHpPct, repeatMin, repeatMax&lt;br /&gt;
    SMART_EVENT_DISTANCE_CREATURE        = 75,      // guid, entry, distance, repeat&lt;br /&gt;
    SMART_EVENT_DISTANCE_GAMEOBJECT      = 76,      // guid, entry, distance, repeat&lt;br /&gt;
    SMART_EVENT_COUNTER_SET              = 77,      // id, value, cooldownMin, cooldownMax&lt;br /&gt;
    SMART_EVENT_TEMP                     = 78,      // &lt;br /&gt;
    SMART_EVENT_ON_FIND_OBJECT_IN_RANGE  = 79,      // On find nearest object in range. Distance, Type(1 - player, 2 - NPC, 3 - GO), Entry(npcId, goId), RepeatTimer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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    SMART_ACTION_NONE                               = 0,      // No action&lt;br /&gt;
    SMART_ACTION_TALK                               = 1,      // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, use first target from targetlist as invoker, useTalkTarget (0/1) - use target as talk target&lt;br /&gt;
    SMART_ACTION_SET_FACTION                        = 2,      // FactionId (or 0 for default)&lt;br /&gt;
    SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL            = 3,      // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)&lt;br /&gt;
    SMART_ACTION_SOUND                              = 4,      // SoundId, onlySelf&lt;br /&gt;
    SMART_ACTION_PLAY_EMOTE                         = 5,      // EmoteId&lt;br /&gt;
    SMART_ACTION_FAIL_QUEST                         = 6,      // QuestID&lt;br /&gt;
    SMART_ACTION_ADD_QUEST                          = 7,      // QuestID&lt;br /&gt;
    SMART_ACTION_SET_REACT_STATE                    = 8,      // state&lt;br /&gt;
    SMART_ACTION_ACTIVATE_GOBJECT                   = 9,      //&lt;br /&gt;
    SMART_ACTION_RANDOM_EMOTE                       = 10,     // EmoteId1, EmoteId2, EmoteId3...&lt;br /&gt;
    SMART_ACTION_CAST                               = 11,     // SpellId, CastFlags, LimitTargets&lt;br /&gt;
    SMART_ACTION_SUMMON_CREATURE                    = 12,     // CreatureID, summonType, duration in ms, attackInvoker, attackScriptOwner&lt;br /&gt;
    SMART_ACTION_THREAT_SINGLE_PCT                  = 13,     // Threat%&lt;br /&gt;
    SMART_ACTION_THREAT_ALL_PCT                     = 14,     // Threat%&lt;br /&gt;
    SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS    = 15,     // QuestID&lt;br /&gt;
    SMART_ACTION_UNUSED_16                          = 16,     // UNUSED&lt;br /&gt;
    SMART_ACTION_SET_EMOTE_STATE                    = 17,     // emoteID&lt;br /&gt;
    SMART_ACTION_SET_UNIT_FLAG                      = 18,     // Flags (may be more than one field OR&amp;#039;d together), Target&lt;br /&gt;
    SMART_ACTION_REMOVE_UNIT_FLAG                   = 19,     // Flags (may be more than one field OR&amp;#039;d together), Target&lt;br /&gt;
    SMART_ACTION_AUTO_ATTACK                        = 20,     // AllowAttackState (0 = stop attack, anything else means continue attacking)&lt;br /&gt;
    SMART_ACTION_ALLOW_COMBAT_MOVEMENT              = 21,     // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)&lt;br /&gt;
    SMART_ACTION_SET_EVENT_PHASE                    = 22,     // Phase&lt;br /&gt;
    SMART_ACTION_INC_EVENT_PHASE                    = 23,     // Value (may be negative to decrement phase, should not be 0)&lt;br /&gt;
    SMART_ACTION_EVADE                              = 24,     // No Params&lt;br /&gt;
    SMART_ACTION_FLEE_FOR_ASSIST                    = 25,     // With Emote&lt;br /&gt;
    SMART_ACTION_CALL_GROUPEVENTHAPPENS             = 26,     // QuestID&lt;br /&gt;
    SMART_ACTION_COMBAT_STOP                        = 27,     // &lt;br /&gt;
    SMART_ACTION_REMOVEAURASFROMSPELL               = 28,     // Spellid (0 removes all auras), charges (0 removes aura)&lt;br /&gt;
    SMART_ACTION_FOLLOW                             = 29,     // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event)&lt;br /&gt;
    SMART_ACTION_RANDOM_PHASE                       = 30,     // PhaseId1, PhaseId2, PhaseId3...&lt;br /&gt;
    SMART_ACTION_RANDOM_PHASE_RANGE                 = 31,     // PhaseMin, PhaseMax&lt;br /&gt;
    SMART_ACTION_RESET_GOBJECT                      = 32,     //&lt;br /&gt;
    SMART_ACTION_CALL_KILLEDMONSTER                 = 33,     // CreatureId,&lt;br /&gt;
    SMART_ACTION_SET_INST_DATA                      = 34,     // Field, Data&lt;br /&gt;
    SMART_ACTION_SET_INST_DATA64                    = 35,     // Field,&lt;br /&gt;
    SMART_ACTION_UPDATE_TEMPLATE                    = 36,     // Entry, Team, doNotChangeLevel&lt;br /&gt;
    SMART_ACTION_DIE                                = 37,     // No Params&lt;br /&gt;
    SMART_ACTION_SET_IN_COMBAT_WITH_ZONE            = 38,     // No Params&lt;br /&gt;
    SMART_ACTION_CALL_FOR_HELP                      = 39,     // Radius, With Emote&lt;br /&gt;
    SMART_ACTION_SET_SHEATH                         = 40,     // Sheath (0-unarmed, 1-melee, 2-ranged)&lt;br /&gt;
    SMART_ACTION_FORCE_DESPAWN                      = 41,     // timer&lt;br /&gt;
    SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL         = 42,     // MinHpValue(+pct, -flat)&lt;br /&gt;
    SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL            = 43,     // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)&lt;br /&gt;
    SMART_ACTION_SET_INGAME_PHASE_MASK              = 44,     // mask&lt;br /&gt;
    SMART_ACTION_SET_DATA                           = 45,     // Field, Data (only creature TODO)&lt;br /&gt;
    SMART_ACTION_MOVE_FORWARD                       = 46,     // distance&lt;br /&gt;
    SMART_ACTION_SET_VISIBILITY                     = 47,     // on/off&lt;br /&gt;
    SMART_ACTION_SET_ACTIVE                         = 48,     // on/off&lt;br /&gt;
    SMART_ACTION_ATTACK_START                       = 49,     //&lt;br /&gt;
    SMART_ACTION_SUMMON_GO                          = 50,     // GameObjectID, DespawnTime in s&lt;br /&gt;
    SMART_ACTION_KILL_UNIT                          = 51,     //&lt;br /&gt;
    SMART_ACTION_ACTIVATE_TAXI                      = 52,     // TaxiID&lt;br /&gt;
    SMART_ACTION_WP_START                           = 53,     // run/walk, pathID, canRepeat, quest, despawntime, reactState&lt;br /&gt;
    SMART_ACTION_WP_PAUSE                           = 54,     // time&lt;br /&gt;
    SMART_ACTION_WP_STOP                            = 55,     // despawnTime, quest, fail?&lt;br /&gt;
    SMART_ACTION_ADD_ITEM                           = 56,     // itemID, count&lt;br /&gt;
    SMART_ACTION_REMOVE_ITEM                        = 57,     // itemID, count&lt;br /&gt;
    SMART_ACTION_INSTALL_AI_TEMPLATE                = 58,     // AITemplateID&lt;br /&gt;
    SMART_ACTION_SET_RUN                            = 59,     // 0/1&lt;br /&gt;
    SMART_ACTION_SET_FLY                            = 60,     // 0/1&lt;br /&gt;
    SMART_ACTION_SET_SWIM                           = 61,     // 0/1&lt;br /&gt;
    SMART_ACTION_TELEPORT                           = 62,     // mapID,&lt;br /&gt;
    SMART_ACTION_SET_COUNTER                        = 63,     // id, value, reset (0/1)&lt;br /&gt;
    SMART_ACTION_STORE_TARGET_LIST                  = 64,     // varID,&lt;br /&gt;
    SMART_ACTION_WP_RESUME                          = 65,     // none&lt;br /&gt;
    SMART_ACTION_SET_ORIENTATION                    = 66,     //&lt;br /&gt;
    SMART_ACTION_CREATE_TIMED_EVENT                 = 67,     // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance&lt;br /&gt;
    SMART_ACTION_PLAYMOVIE                          = 68,     // entry&lt;br /&gt;
    SMART_ACTION_MOVE_TO_POS                        = 69,     // PointId, xyz&lt;br /&gt;
    SMART_ACTION_RESPAWN_TARGET                     = 70,     // force / goRespawnTime&lt;br /&gt;
    SMART_ACTION_EQUIP                              = 71,     // entry, slotmask slot1, slot2, slot3   , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set&lt;br /&gt;
    SMART_ACTION_CLOSE_GOSSIP                       = 72,     // none&lt;br /&gt;
    SMART_ACTION_TRIGGER_TIMED_EVENT                = 73,     // id(&amp;gt;1)&lt;br /&gt;
    SMART_ACTION_REMOVE_TIMED_EVENT                 = 74,     // id(&amp;gt;1)&lt;br /&gt;
    SMART_ACTION_ADD_AURA                           = 75,     // spellid,  targets&lt;br /&gt;
    SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT        = 76,     // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing&lt;br /&gt;
    SMART_ACTION_RESET_SCRIPT_BASE_OBJECT           = 77,     // none&lt;br /&gt;
    SMART_ACTION_CALL_SCRIPT_RESET                  = 78,     // none&lt;br /&gt;
    SMART_ACTION_SET_RANGED_MOVEMENT                = 79,     // Distance, angle&lt;br /&gt;
    SMART_ACTION_CALL_TIMED_ACTIONLIST              = 80,     // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)&lt;br /&gt;
    SMART_ACTION_SET_NPC_FLAG                       = 81,     // Flags&lt;br /&gt;
    SMART_ACTION_ADD_NPC_FLAG                       = 82,     // Flags&lt;br /&gt;
    SMART_ACTION_REMOVE_NPC_FLAG                    = 83,     // Flags&lt;br /&gt;
    SMART_ACTION_SIMPLE_TALK                        = 84,     // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text)&lt;br /&gt;
    SMART_ACTION_INVOKER_CAST                       = 85,     // spellID, castFlags,   if avaliable, last used invoker will cast spellId with castFlags on targets&lt;br /&gt;
    SMART_ACTION_CROSS_CAST                         = 86,     // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target),   CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units)&lt;br /&gt;
    SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST       = 87,     // script9 ids 1-9&lt;br /&gt;
    SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88,     // script9 id min, max&lt;br /&gt;
    SMART_ACTION_RANDOM_MOVE                        = 89,     // maxDist&lt;br /&gt;
    SMART_ACTION_SET_UNIT_FIELD_BYTES_1             = 90,     // bytes, target&lt;br /&gt;
    SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1          = 91,     // bytes, target&lt;br /&gt;
    SMART_ACTION_INTERRUPT_SPELL                    = 92,&lt;br /&gt;
    SMART_ACTION_SEND_GO_CUSTOM_ANIM                = 93,     // anim id&lt;br /&gt;
    SMART_ACTION_SET_DYNAMIC_FLAG                   = 94,     // Flags&lt;br /&gt;
    SMART_ACTION_ADD_DYNAMIC_FLAG                   = 95,     // Flags&lt;br /&gt;
    SMART_ACTION_REMOVE_DYNAMIC_FLAG                = 96,     // Flags&lt;br /&gt;
    SMART_ACTION_JUMP_TO_POS                        = 97,     // speedXY, speedZ, selfJump&lt;br /&gt;
    SMART_ACTION_SEND_GOSSIP_MENU                   = 98,     // menuId, optionId&lt;br /&gt;
    SMART_ACTION_GO_SET_LOOT_STATE                  = 99,     // state&lt;br /&gt;
    SMART_ACTION_SEND_TARGET_TO_TARGET              = 100,    // id&lt;br /&gt;
    SMART_ACTION_SET_HOME_POS                       = 101,    // SpawnPos&lt;br /&gt;
    SMART_ACTION_SET_HEALTH_REGEN                   = 102,    // 0/1&lt;br /&gt;
    SMART_ACTION_SET_ROOT                           = 103,    // off/on&lt;br /&gt;
    SMART_ACTION_SET_GO_FLAG                        = 104,    // Flags&lt;br /&gt;
    SMART_ACTION_ADD_GO_FLAG                        = 105,    // Flags&lt;br /&gt;
    SMART_ACTION_REMOVE_GO_FLAG                     = 106,    // Flags&lt;br /&gt;
    SMART_ACTION_SUMMON_CREATURE_GROUP              = 107,    // Group, attackInvoker, attackScriptOwner&lt;br /&gt;
    SMART_ACTION_SET_POWER                          = 108,    // PowerType, newPower&lt;br /&gt;
    SMART_ACTION_ADD_POWER                          = 109,    // PowerType, newPower&lt;br /&gt;
    SMART_ACTION_REMOVE_POWER                       = 110,    // PowerType, newPower&lt;br /&gt;
    SMART_ACTION_GAME_EVENT_STOP                    = 111,    // GameEventId&lt;br /&gt;
    SMART_ACTION_GAME_EVENT_START                   = 112,    // GameEventId&lt;br /&gt;
    SMART_ACTION_START_CLOSEST_WAYPOINT             = 113,    // wp1, wp2, wp3, wp4, wp5, wp6, wp7&lt;br /&gt;
    SMART_ACTION_RISE_UP                            = 114,    // distance&lt;br /&gt;
    SMART_ACTION_OVERRIDE_LIGHT                     = 115,&lt;br /&gt;
    // RESERVED                                     = 116,&lt;br /&gt;
    // RESERVED                                     = 117,&lt;br /&gt;
    // RESERVED                                     = 118,&lt;br /&gt;
    // RESERVED                                     = 119,&lt;br /&gt;
    // RESERVED                                     = 120,&lt;br /&gt;
    // RESERVED                                     = 121,&lt;br /&gt;
    // RESERVED                                     = 122,&lt;br /&gt;
    // RESERVED                                     = 123,&lt;br /&gt;
    // RESERVED                                     = 124,&lt;br /&gt;
    // RESERVED                                     = 125,&lt;br /&gt;
    // RESERVED                                     = 126,&lt;br /&gt;
    // RESERVED                                     = 127,&lt;br /&gt;
    // RESERVED                                     = 128,&lt;br /&gt;
    // RESERVED                                     = 129,&lt;br /&gt;
    // 113!&lt;br /&gt;
    SMART_ACTION_MOVE_TO_POS_TARGET                 = 130,    // pointId&lt;br /&gt;
    SMART_ACTION_SET_GO_STATE                       = 131,    // state&lt;br /&gt;
    SMART_ACTION_EXIT_VEHICLE                       = 132,    // none&lt;br /&gt;
    SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS            = 133,    // flags&lt;br /&gt;
    SMART_ACTION_SET_COMBAT_DISTANCE                = 134,    // combatDistance&lt;br /&gt;
    SMART_ACTION_SET_CASTER_COMBAT_DIST             = 135,    // followDistance, resetToMax&lt;br /&gt;
    SMART_ACTION_SET_SIGHT_DIST                     = 136,    // sightDistance&lt;br /&gt;
    SMART_ACTION_FLEE                               = 137,    // fleeTime&lt;br /&gt;
    SMART_ACTION_ADD_THREAT                         = 138,    // +threat, -threat&lt;br /&gt;
    SMART_ACTION_LOAD_EQUIPMENT                     = 139,    // id&lt;br /&gt;
    SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT         = 140,    // id min range, id max range&lt;br /&gt;
    SMART_ACTION_SET_HOVER                          = 141,    // 0/1&lt;br /&gt;
    SMART_ACTION_ADD_IMMUNITY                       = 142,    // type, id, value&lt;br /&gt;
    SMART_ACTION_REMOVE_IMMUNITY                    = 143,    // type, id, value&lt;br /&gt;
    SMART_ACTION_FALL                               = 144,    // &lt;br /&gt;
    SMART_ACTION_SET_EVENT_FLAG_RESET               = 145,    // 0/1&lt;br /&gt;
    SMART_ACTION_REMOVE_ALL_GAMEOBJECTS             = 146,&lt;br /&gt;
    SMART_ACTION_STOP_MOTION                        = 147,    // stopMoving, movementExpired&lt;br /&gt;
    SMART_ACTION_NO_ENVIRONMENT_UPDATE              = 148,&lt;br /&gt;
    SMART_ACTION_ZONE_UNDER_ATTACK                  = 149,&lt;br /&gt;
    SMART_ACTION_LOAD_GRID                          = 150,&lt;br /&gt;
&lt;br /&gt;
    SMART_ACTION_EJECT_PASSENGER                    = 235,    // Eject passenger by seat Id. SeatId&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    SMART_TARGET_NONE                           = 0,    // NONE, defaulting to invoket&lt;br /&gt;
    SMART_TARGET_SELF                           = 1,    // Self cast&lt;br /&gt;
    SMART_TARGET_VICTIM                         = 2,    // Our current target (ie: highest aggro)&lt;br /&gt;
    SMART_TARGET_HOSTILE_SECOND_AGGRO           = 3,    // Second highest aggro, maxdist, playerOnly, powerType + 1&lt;br /&gt;
    SMART_TARGET_HOSTILE_LAST_AGGRO             = 4,    // Dead last on aggro, maxdist, playerOnly, powerType + 1&lt;br /&gt;
    SMART_TARGET_HOSTILE_RANDOM                 = 5,    // Just any random target on our threat list, maxdist, playerOnly, powerType + 1&lt;br /&gt;
    SMART_TARGET_HOSTILE_RANDOM_NOT_TOP         = 6,    // Any random target except top threat, maxdist, playerOnly, powerType + 1&lt;br /&gt;
    SMART_TARGET_ACTION_INVOKER                 = 7,    // Unit who caused this Event to occur&lt;br /&gt;
    SMART_TARGET_POSITION                       = 8,    // use xyz from event params&lt;br /&gt;
    SMART_TARGET_CREATURE_RANGE                 = 9,    // CreatureEntry(0any), minDist, maxDist, alive(0 - both, 1 - alive, 2 - dead)&lt;br /&gt;
    SMART_TARGET_CREATURE_GUID                  = 10,   // guid, entry&lt;br /&gt;
    SMART_TARGET_CREATURE_DISTANCE              = 11,   // CreatureEntry(0any), maxDist, alive(0 - both, 1 - alive, 2 - dead)&lt;br /&gt;
    SMART_TARGET_STORED                         = 12,   // id, uses pre-stored target(list)&lt;br /&gt;
    SMART_TARGET_GAMEOBJECT_RANGE               = 13,   // entry(0any), min, max&lt;br /&gt;
    SMART_TARGET_GAMEOBJECT_GUID                = 14,   // guid, entry&lt;br /&gt;
    SMART_TARGET_GAMEOBJECT_DISTANCE            = 15,   // entry(0any), maxDist&lt;br /&gt;
    SMART_TARGET_INVOKER_PARTY                  = 16,   // invoker&amp;#039;s party members&lt;br /&gt;
    SMART_TARGET_PLAYER_RANGE                   = 17,   // min, max, maxCount (maxCount by pussywizard)&lt;br /&gt;
    SMART_TARGET_PLAYER_DISTANCE                = 18,   // maxDist&lt;br /&gt;
    SMART_TARGET_CLOSEST_CREATURE               = 19,   // CreatureEntry(0any), maxDist, dead?&lt;br /&gt;
    SMART_TARGET_CLOSEST_GAMEOBJECT             = 20,   // entry(0any), maxDist&lt;br /&gt;
    SMART_TARGET_CLOSEST_PLAYER                 = 21,   // maxDist&lt;br /&gt;
    SMART_TARGET_ACTION_INVOKER_VEHICLE         = 22,   // Unit&amp;#039;s vehicle who caused this Event to occur&lt;br /&gt;
    SMART_TARGET_OWNER_OR_SUMMONER              = 23,   // Unit&amp;#039;s owner or summoner, Use Owner/Charmer of this unit&lt;br /&gt;
    SMART_TARGET_THREAT_LIST                    = 24,   // All units on creature&amp;#039;s threat list, maxdist, playerOnly&lt;br /&gt;
    SMART_TARGET_CLOSEST_ENEMY                  = 25,   // maxDist, playerOnly&lt;br /&gt;
    SMART_TARGET_CLOSEST_FRIENDLY               = 26,   // maxDist, playerOnly&lt;br /&gt;
    // RESERVED                                 = 27,&lt;br /&gt;
    // RESERVED                                 = 28,&lt;br /&gt;
    // RESERVED                                 = 29,&lt;br /&gt;
    // RESERVED                                 = 30,&lt;br /&gt;
    // RESERVED                                 = 31,&lt;br /&gt;
    // RESERVED                                 = 32,&lt;br /&gt;
    // RESERVED                                 = 33,&lt;br /&gt;
    // RESERVED                                 = 34,&lt;br /&gt;
    // RESERVED                                 = 35,&lt;br /&gt;
    // RESERVED                                 = 36,&lt;br /&gt;
    // RESERVED                                 = 37,&lt;br /&gt;
    // RESERVED                                 = 38,&lt;br /&gt;
    // RESERVED                                 = 39,&lt;br /&gt;
    SMART_TARGET_FARTHEST                       = 40,&lt;/div&gt;</summary>
		<author><name>User1</name></author>
	</entry>
</feed>