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	<title>Scripts - История изменений</title>
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	<updated>2026-06-04T03:51:04Z</updated>
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	<entry>
		<id>https://wiki.uwow.biz/index.php?title=Scripts&amp;diff=426&amp;oldid=prev</id>
		<title>User1: Новая страница: «    SCRIPT_COMMAND_TALK                  = 0,                // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote te…»</title>
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		<updated>2018-12-13T16:07:30Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «    SCRIPT_COMMAND_TALK                  = 0,                // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote te…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;    SCRIPT_COMMAND_TALK                  = 0,                // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 &amp;amp; 1 = player talk (instead of creature), dataint = string_id&lt;br /&gt;
    SCRIPT_COMMAND_EMOTE                 = 1,                // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; &amp;gt; 0: play emote state&lt;br /&gt;
    SCRIPT_COMMAND_FIELD_SET             = 2,                // source/target = Creature, datalong = field id, datalog2 = value&lt;br /&gt;
    SCRIPT_COMMAND_MOVE_TO               = 3,                // source/target = Creature, datalong2 = time to reach, x/y/z = destination&lt;br /&gt;
    SCRIPT_COMMAND_FLAG_SET              = 4,                // source/target = Creature, datalong = field id, datalog2 = bitmask&lt;br /&gt;
    SCRIPT_COMMAND_FLAG_REMOVE           = 5,                // source/target = Creature, datalong = field id, datalog2 = bitmask&lt;br /&gt;
    SCRIPT_COMMAND_TELEPORT_TO           = 6,                // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation&lt;br /&gt;
    SCRIPT_COMMAND_QUEST_EXPLORED        = 7,                // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0&lt;br /&gt;
    SCRIPT_COMMAND_KILL_CREDIT           = 8,                // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit&lt;br /&gt;
    SCRIPT_COMMAND_RESPAWN_GAMEOBJECT    = 9,                // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay&lt;br /&gt;
    SCRIPT_COMMAND_TEMP_SUMMON_CREATURE  = 10,               // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation, dataint = 1 - add player in personal visible with summon. 0 - default&lt;br /&gt;
    SCRIPT_COMMAND_OPEN_DOOR             = 11,               // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15)&lt;br /&gt;
    SCRIPT_COMMAND_CLOSE_DOOR            = 12,               // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15)&lt;br /&gt;
    SCRIPT_COMMAND_ACTIVATE_OBJECT       = 13,               // source = Unit, target = GO&lt;br /&gt;
    SCRIPT_COMMAND_REMOVE_AURA           = 14,               // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id&lt;br /&gt;
    SCRIPT_COMMAND_CAST_SPELL            = 15,               // source and/or target = Unit, datalong2 = cast direction (0: s-&amp;gt;t 1: s-&amp;gt;s 2: t-&amp;gt;t 3: t-&amp;gt;s 4: s-&amp;gt;creature with dataint entry), dataint &amp;amp; 1 = triggered flag&lt;br /&gt;
    SCRIPT_COMMAND_PLAY_SOUND            = 16,               // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency)&lt;br /&gt;
    SCRIPT_COMMAND_CREATE_ITEM           = 17,               // target/source = Player, datalong = item entry, datalong2 = amount&lt;br /&gt;
    SCRIPT_COMMAND_DESPAWN_SELF          = 18,               // target/source = Creature, datalong = despawn delay&lt;br /&gt;
    SCRIPT_COMMAND_LOAD_PATH             = 20,               // source = Unit, datalong = path id, datalong2 = is repeatable&lt;br /&gt;
    SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT    = 21,               // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType)&lt;br /&gt;
    SCRIPT_COMMAND_KILL                  = 22,               // source/target = Creature, dataint = remove corpse attribute&lt;br /&gt;
    SCRIPT_COMMAND_ORIENTATION           = 30,               // source = Unit, target (datalong &amp;gt; 0) = Unit, datalong = &amp;gt; 0 turn source to face target, o = orientation&lt;br /&gt;
    SCRIPT_COMMAND_EQUIP                 = 31,               // soucre = Creature, datalong = equipment id&lt;br /&gt;
    SCRIPT_COMMAND_MODEL                 = 32,               // source = Creature, datalong = model id&lt;br /&gt;
    SCRIPT_COMMAND_CLOSE_GOSSIP          = 33,               // source = Player&lt;br /&gt;
    SCRIPT_COMMAND_PLAYMOVIE             = 34,               // source = Player, datalong = movie id&lt;br /&gt;
    SCRIPT_COMMAND_PLAYSCENE             = 35,               // source = Player, datalong = sceneID miscValue &lt;br /&gt;
    SCRIPT_COMMAND_STOPSCENE             = 36,               // source = Player, datalong = sceneID miscValue&lt;br /&gt;
    SCRIPT_COMMAND_SUMMON_CONVERSATION   = 37,               // source = Player, datalong = conversationID&lt;br /&gt;
    SCRIPT_COMMAND_MOUNT                 = 38,               // source = Unit, datalong = id&lt;br /&gt;
    SCRIPT_COMMAND_UPDATE_CRITERIA       = 39,               // source = Player, datalong = type criteria&lt;br /&gt;
    SCRIPT_COMMAND_SUMMON_GAMEOBJECT     = 40,               // source = Player, datalong = gameobject ID, datalong2 = RespawnTime (if NEED respawn, default 0), dataint = 1 - for add GO in personal visible for player. 0 - default&lt;/div&gt;</summary>
		<author><name>User1</name></author>
	</entry>
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