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	<title>Item - История изменений</title>
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	<updated>2026-06-04T03:32:19Z</updated>
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		<id>https://wiki.uwow.biz/index.php?title=Item&amp;diff=803&amp;oldid=prev</id>
		<title>User1: Новая страница: «enum class ItemEffectTriggerType : uint8 {     OnUse = 0,     OnEquip = 1,     OnProc = 2,     SummonedBySpell = 3, // not implemented     OnDeath = 4, // not implemented     OnPickup = 5, // possible wrong implementation     OnLearn = 6,     OnLooted = 7,     TeachMount = 8, // not implemented };   enum ItemBondingType : uint8 {     NO_BIND                                     = 0,     BIND_WHEN_PICKED_UP                         = 1,     BIND_WHEN_EQUIPED...»</title>
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		<updated>2025-06-19T17:54:12Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «enum class ItemEffectTriggerType : uint8 {     OnUse = 0,     OnEquip = 1,     OnProc = 2,     SummonedBySpell = 3, // not implemented     OnDeath = 4, // not implemented     OnPickup = 5, // possible wrong implementation     OnLearn = 6,     OnLooted = 7,     TeachMount = 8, // not implemented };   enum ItemBondingType : uint8 {     NO_BIND                                     = 0,     BIND_WHEN_PICKED_UP                         = 1,     BIND_WHEN_EQUIPED...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;enum class ItemEffectTriggerType : uint8&lt;br /&gt;
{&lt;br /&gt;
    OnUse = 0,&lt;br /&gt;
    OnEquip = 1,&lt;br /&gt;
    OnProc = 2,&lt;br /&gt;
    SummonedBySpell = 3, // not implemented&lt;br /&gt;
    OnDeath = 4, // not implemented&lt;br /&gt;
    OnPickup = 5, // possible wrong implementation&lt;br /&gt;
    OnLearn = 6,&lt;br /&gt;
    OnLooted = 7,&lt;br /&gt;
    TeachMount = 8, // not implemented&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
enum ItemBondingType : uint8&lt;br /&gt;
{&lt;br /&gt;
    NO_BIND                                     = 0,&lt;br /&gt;
    BIND_WHEN_PICKED_UP                         = 1,&lt;br /&gt;
    BIND_WHEN_EQUIPED                           = 2,&lt;br /&gt;
    BIND_WHEN_USE                               = 3,&lt;br /&gt;
    BIND_QUEST_ITEM                             = 4,&lt;br /&gt;
    BIND_QUEST_ITEM1                            = 5,         // not used in game&lt;br /&gt;
&lt;br /&gt;
    MAX_BIND_TYPE&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
enum ItemFieldFlags : uint32&lt;br /&gt;
{&lt;br /&gt;
    ITEM_FLAG_SOULBOUND     = 0x00000001, // Item is soulbound and cannot be traded &amp;lt;&amp;lt;--&lt;br /&gt;
    ITEM_FLAG_TRANSLATED    = 0x00000002,&lt;br /&gt;
    ITEM_FLAG_UNLOCKED      = 0x00000004, // Item had lock but can be opened now&lt;br /&gt;
    ITEM_FLAG_WRAPPED       = 0x00000008, // Item is wrapped and contains another item&lt;br /&gt;
    ITEM_FLAG_DISABLE       = 0x00000010, // ?&lt;br /&gt;
    ITEM_FLAG_UNK3          = 0x00000020, // ?&lt;br /&gt;
    ITEM_FLAG_UNK4          = 0x00000040, // ?&lt;br /&gt;
    ITEM_FLAG_UNK5          = 0x00000080, // ?&lt;br /&gt;
    ITEM_FLAG_BOP_TRADEABLE = 0x00000100, // Allows trading soulbound items&lt;br /&gt;
    ITEM_FLAG_READABLE      = 0x00000200, // Opens text page when right clicked&lt;br /&gt;
    ITEM_FLAG_UNK6          = 0x00000400, // ?&lt;br /&gt;
    ITEM_FLAG_UNK7          = 0x00000800, // ?&lt;br /&gt;
    ITEM_FLAG_REFUNDABLE    = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)&lt;br /&gt;
    ITEM_FLAG_UNK8          = 0x00002000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK9          = 0x00004000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK10         = 0x00008000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK11         = 0x00010000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK12         = 0x00020000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK13         = 0x00040000, // ?&lt;br /&gt;
    ITEM_FLAG_CHILD         = 0x00080000,&lt;br /&gt;
    ITEM_FLAG_UNK15         = 0x00100000, // ?&lt;br /&gt;
    ITEM_FLAG_NEW_ITEM      = 0x00200000,&lt;br /&gt;
    ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED = 0x00400000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK18         = 0x00800000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK19         = 0x01000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK20         = 0x02000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK21         = 0x04000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK22         = 0x08000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK23         = 0x10000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK24         = 0x20000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK25         = 0x40000000, // ?&lt;br /&gt;
    ITEM_FLAG_UNK26         = 0x80000000, // ?&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemFieldFlags2 : uint32&lt;br /&gt;
{&lt;br /&gt;
    ITEM_FIELD_FLAG2_EQUIPPED   = 0x1&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemFlags : uint32&lt;br /&gt;
{&lt;br /&gt;
    ITEM_FLAG_NO_PICKUP                         = 0x00000001,&lt;br /&gt;
    ITEM_FLAG_CONJURED                          = 0x00000002, // Conjured item&lt;br /&gt;
    ITEM_FLAG_HAS_LOOT                          = 0x00000004, // Item can be right clicked to open for loot&lt;br /&gt;
    ITEM_FLAG_HEROIC_TOOLTIP                    = 0x00000008, // Makes green &amp;quot;Heroic&amp;quot; text appear on item&lt;br /&gt;
    ITEM_FLAG_DEPRECATED                        = 0x00000010, // Cannot equip or use&lt;br /&gt;
    ITEM_FLAG_NO_USER_DESTROY                   = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell)&lt;br /&gt;
    ITEM_FLAG_PLAYERCAST                        = 0x00000040,&lt;br /&gt;
    ITEM_FLAG_NO_EQUIP_COOLDOWN                 = 0x00000080, // No default 30 seconds cooldown when equipped&lt;br /&gt;
    ITEM_FLAG_LEGACY                            = 0x00000100,&lt;br /&gt;
    ITEM_FLAG_IS_WRAPPER                        = 0x00000200, // Item can wrap other items&lt;br /&gt;
    ITEM_FLAG_USES_RESOURCES                    = 0x00000400,&lt;br /&gt;
    ITEM_FLAG_MULTI_DROP                        = 0x00000800, // Looting this item does not remove it from available loot&lt;br /&gt;
    ITEM_FLAG_ITEM_PURCHASE_RECORD              = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)&lt;br /&gt;
    ITEM_FLAG_PETITION                          = 0x00002000, // Item is guild or arena charter&lt;br /&gt;
    ITEM_FLAG_HAS_TEXT                          = 0x00004000,&lt;br /&gt;
    ITEM_FLAG_NO_DISENCHANT                     = 0x00008000,&lt;br /&gt;
    ITEM_FLAG_REAL_DURATION                     = 0x00010000,&lt;br /&gt;
    ITEM_FLAG_NO_CREATOR                        = 0x00020000,&lt;br /&gt;
    ITEM_FLAG_IS_PROSPECTABLE                   = 0x00040000, // Item can be prospected&lt;br /&gt;
    ITEM_FLAG_UNIQUE_EQUIPPABLE                 = 0x00080000, // You can only equip one of these&lt;br /&gt;
    ITEM_FLAG_DISABLE_AUTO_QUOTES               = 0x00100000, // Disables quotes around item description in tooltip&lt;br /&gt;
    ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000, // Item can be used during arena match&lt;br /&gt;
    ITEM_FLAG_NO_DURABILITY_LOSS                = 0x00400000,&lt;br /&gt;
    ITEM_FLAG_USE_WHEN_SHAPESHIFTED             = 0x00800000, // Item can be used in shapeshift forms&lt;br /&gt;
    ITEM_FLAG_HAS_QUEST_GLOW                    = 0x01000000,&lt;br /&gt;
    ITEM_FLAG_HIDE_UNUSABLE_RECIPE              = 0x02000000, // Profession recipes: can only be looted if you meet requirements and don&amp;#039;t already know it&lt;br /&gt;
    ITEM_FLAG_NOT_USEABLE_IN_ARENA              = 0x04000000, // Item cannot be used in arena&lt;br /&gt;
    ITEM_FLAG_IS_BOUND_TO_ACCOUNT               = 0x08000000, // Item binds to account and can be sent only to your own characters&lt;br /&gt;
    ITEM_FLAG_NO_REAGENT_COST                   = 0x10000000, // Spell is cast ignoring reagents&lt;br /&gt;
    ITEM_FLAG_IS_MILLABLE                       = 0x20000000, // Item can be milled&lt;br /&gt;
    ITEM_FLAG_REPORT_TO_GUILD_CHAT              = 0x40000000,&lt;br /&gt;
    ITEM_FLAG_NO_PROGRESSIVE_LOOT               = 0x80000000&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemFlags2 : uint32&lt;br /&gt;
{&lt;br /&gt;
    ITEM_FLAG2_FACTION_HORDE                            = 0x00000001,&lt;br /&gt;
    ITEM_FLAG2_FACTION_ALLIANCE                         = 0x00000002,&lt;br /&gt;
    ITEM_FLAG2_DONT_IGNORE_BUY_PRICE                    = 0x00000004, // when item uses extended cost, gold is also required&lt;br /&gt;
    ITEM_FLAG2_CLASSIFY_AS_CASTER                       = 0x00000008,&lt;br /&gt;
    ITEM_FLAG2_CLASSIFY_AS_PHYSICAL                     = 0x00000010,&lt;br /&gt;
    ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED                   = 0x00000020,&lt;br /&gt;
    ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE                 = 0x00000040,&lt;br /&gt;
    ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE                = 0x00000080,&lt;br /&gt;
    ITEM_FLAG2_CAN_ONLY_ROLL_GREED                      = 0x00000100,&lt;br /&gt;
    ITEM_FLAG2_CASTER_WEAPON                            = 0x00000200,&lt;br /&gt;
    ITEM_FLAG2_DELETE_ON_LOGIN                          = 0x00000400,&lt;br /&gt;
    ITEM_FLAG2_INTERNAL_ITEM                            = 0x00000800,&lt;br /&gt;
    ITEM_FLAG2_NO_VENDOR_VALUE                          = 0x00001000,&lt;br /&gt;
    ITEM_FLAG2_SHOW_BEFORE_DISCOVERED                   = 0x00002000,&lt;br /&gt;
    ITEM_FLAG2_OVERRIDE_GOLD_COST                       = 0x00004000,&lt;br /&gt;
    ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS     = 0x00008000,&lt;br /&gt;
    ITEM_FLAG2_NOT_USABLE_IN_RATED_BG                   = 0x00010000,&lt;br /&gt;
    ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK                    = 0x00020000,&lt;br /&gt;
    ITEM_FLAG2_CONFIRM_BEFORE_USE                       = 0x00040000,&lt;br /&gt;
    ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM          = 0x00080000,&lt;br /&gt;
    ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION         = 0x00100000,&lt;br /&gt;
    ITEM_FLAG2_NO_ALTER_ITEM_VISUAL                     = 0x00200000,&lt;br /&gt;
    ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL                = 0x00400000,&lt;br /&gt;
    ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE    = 0x00800000,&lt;br /&gt;
    ITEM_FLAG2_NO_DURABILITY                            = 0x01000000,&lt;br /&gt;
    ITEM_FLAG2_ROLE_TANK                                = 0x02000000,&lt;br /&gt;
    ITEM_FLAG2_ROLE_HEALER                              = 0x04000000,&lt;br /&gt;
    ITEM_FLAG2_ROLE_DAMAGE                              = 0x08000000,&lt;br /&gt;
    ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE               = 0x10000000,&lt;br /&gt;
    ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI                   = 0x20000000,&lt;br /&gt;
    ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE                 = 0x40000000,&lt;br /&gt;
    ITEM_FLAG2_USED_IN_A_TRADESKILL                     = 0x80000000&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemFlags3 : uint32&lt;br /&gt;
{&lt;br /&gt;
    ITEM_FLAG3_DONT_DESTROY_ON_QUEST_ACCEPT                         = 0x00000001,&lt;br /&gt;
    ITEM_FLAG3_ITEM_CAN_BE_UPGRADED                                 = 0x00000002,&lt;br /&gt;
    ITEM_FLAG3_UPGRADE_FROM_ITEM_OVERRIDES_DROP_UPGRADE             = 0x00000004,&lt;br /&gt;
    ITEM_FLAG3_ALWAYS_FFA_IN_LOOT                                   = 0x00000008,&lt;br /&gt;
    ITEM_FLAG3_HIDE_UPGRADE_LEVELS_IF_NOT_UPGRADED                  = 0x00000010,&lt;br /&gt;
    ITEM_FLAG3_UPDATE_INTERACTIONS                                  = 0x00000020,&lt;br /&gt;
    ITEM_FLAG3_UPDATE_DOESNT_LEAVE_PROGRESSIVE_WIN_HISTORY          = 0x00000040,&lt;br /&gt;
    ITEM_FLAG3_IGNORE_ITEM_HISTORY_TRACKER                          = 0x00000080,&lt;br /&gt;
    ITEM_FLAG3_IGNORE_ITEM_LEVEL_CAP_IN_PVP                         = 0x00000100,&lt;br /&gt;
    ITEM_FLAG3_DISPLAY_AS_HEIRLOOM                                  = 0x00000200, // Item appears as having heirloom quality ingame regardless of its real quality (does not affect stat calculation)&lt;br /&gt;
    ITEM_FLAG3_SKIP_USE_CHECK_ON_PICKUP                             = 0x00000400,&lt;br /&gt;
    ITEM_FLAG3_OBSOLETE                                             = 0x00000800,&lt;br /&gt;
    ITEM_FLAG3_DONT_DISPLAY_IN_GUILD_NEWS                           = 0x00001000, // Item is not included in the guild news panel&lt;br /&gt;
    ITEM_FLAG3_PVP_TOURNAMENT_GEAR                                  = 0x00002000,&lt;br /&gt;
    ITEM_FLAG3_REQUIRES_STACK_CHANGE_LOG                            = 0x00004000,&lt;br /&gt;
    ITEM_FLAG3_UNUSED_FLAG                                          = 0x00008000,&lt;br /&gt;
    ITEM_FLAG3_HIDE_NAME_SUFFIX                                     = 0x00010000,&lt;br /&gt;
    ITEM_FLAG3_PUSH_LOOT                                            = 0x00020000,&lt;br /&gt;
    ITEM_FLAG3_DONT_REPORT_LOOT_LOG_TO_PARTY                        = 0x00040000,&lt;br /&gt;
    ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD                              = 0x00080000,&lt;br /&gt;
    ITEM_FLAG3_OBLITERATABLE                                        = 0x00100000,&lt;br /&gt;
    ITEM_FLAG3_ACTS_AS_TRANSMOG_HIDDEN_VISUAL_OPTION                = 0x00200000,&lt;br /&gt;
    ITEM_FLAG3_EXPIRE_ON_WEEKLY_RESET                               = 0x00400000,&lt;br /&gt;
    ITEM_FLAG3_DOESNT_SHOW_UP_IN_TRANSMOG_UNTIL_COLLECTED           = 0x00800000,&lt;br /&gt;
    ITEM_FLAG3_CAN_STORE_ENCHANTS                                   = 0x01000000,&lt;br /&gt;
    ITEM_FLAG3_HIDE_QUEST_ITEM_FROM_OBJECT_TOOLTIP                  = 0x02000000,&lt;br /&gt;
    ITEM_FLAG3_DO_NOT_TOAST                                         = 0x04000000,&lt;br /&gt;
    ITEM_FLAG3_IGNORE_CREATION_CONTEXT_FOR_PROGRESSIVE_WIN_HISTORY  = 0x08000000,&lt;br /&gt;
    ITEM_FLAG3_FORCE_ALL_SPECS_FOR_ITEM_HISTORY                     = 0x10000000,&lt;br /&gt;
    ITEM_FLAG3_SAVE_ON_CONSUME                                      = 0x20000000,&lt;br /&gt;
    ITEM_FLAG3_CONTAINER_SAVES_PLAYER_DATA                          = 0x40000000,&lt;br /&gt;
    ITEM_FLAG3_NO_VOID_STORAGE                                      = 0x80000000&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemFlags4&lt;br /&gt;
{&lt;br /&gt;
    ITEM_FLAG4_HANDLE_ON_USE_EFFECT_IMMEDIATELY                 = 0x00000001,&lt;br /&gt;
    ITEM_FLAG4_ALWAYS_SHOW_ITEM_LEVEL_IN_TOOLTIP                = 0x00000002,&lt;br /&gt;
    ITEM_FLAG4_SHOWS_GENERATION_WITH_RANDOM_STATS               = 0x00000004,&lt;br /&gt;
    ITEM_FLAG4_ACTIVATE_ON_EQUIP_EFFECTS_WHEN_TRANSMOGRIFIED    = 0x00000008,&lt;br /&gt;
    ITEM_FLAG4_ENFORCE_TRANSMOG_WITH_CHILD_ITEM                 = 0x00000010,&lt;br /&gt;
    ITEM_FLAG4_SCRAPABLE                                        = 0x00000020,&lt;br /&gt;
    ITEM_FLAG4_BYPASS_REP_REQUIREMENTS_FOR_TRANSMOG             = 0x00000040,&lt;br /&gt;
    ITEM_FLAG4_DISPLAY_ONLY_ON_DEFINED_RACES                    = 0x00000080,&lt;br /&gt;
    ITEM_FLAG4_REGULATED_COMMODITY                              = 0x00000100,&lt;br /&gt;
    ITEM_FLAG4_CREATE_LOOT_IMMEDIATELY                          = 0x00000200,&lt;br /&gt;
    ITEM_FLAG4_GENERATE_LOOT_SPEC_ITEM                          = 0x00000400,&lt;br /&gt;
    ITEM_FLAG4_HIDDEN_IN_REWARD_SUMMARIES                       = 0x00000800,&lt;br /&gt;
    ITEM_FLAG4_DISALLOW_WHILE_LEVEL_LINKED                      = 0x00001000,&lt;br /&gt;
    ITEM_FLAG4_DISALLOW_ENCHANT                                 = 0x00002000,&lt;br /&gt;
    ITEM_FLAG4_SQUISH_USING_ITEM_LEVEL_AS_PLAYER_LEVEL          = 0x00004000,&lt;br /&gt;
    ITEM_FLAG4_ALWAYS_SHOW_SELL_PRICE_IN_TOOLTIP                = 0x00008000,&lt;br /&gt;
    ITEM_FLAG4_COSMETIC_ITEM                                    = 0x00010000,&lt;br /&gt;
    ITEM_FLAG4_NO_SPELL_EFFECT_TOOLTIP_PREFIXES                 = 0x00020000,&lt;br /&gt;
    ITEM_FLAG4_IGNORE_COSMETIC_COLLECTION_BEHAVIOR              = 0x00040000,&lt;br /&gt;
    ITEM_FLAG4_NPC_ONLY                                         = 0x00080000,&lt;br /&gt;
    ITEM_FLAG4_NOT_RESTORABLE                                   = 0x00100000,&lt;br /&gt;
    ITEM_FLAG4_DONT_DISPLAY_AS_CRAFTING_REAGENT                 = 0x00200000,&lt;br /&gt;
    ITEM_FLAG4_DISPLAY_REAGENT_QUALITY_AS_CRAFTED_QUALITY       = 0x00400000,&lt;br /&gt;
    ITEM_FLAG4_NO_SALVAGE                                       = 0x00800000,&lt;br /&gt;
    ITEM_FLAG4_RECRAFTABLE                                      = 0x01000000,&lt;br /&gt;
    ITEM_FLAG4_CC_TRINKET                                       = 0x02000000,&lt;br /&gt;
    ITEM_FLAG4_KEEP_THROUGH_FACTION_CHANGE                      = 0x04000000,&lt;br /&gt;
    ITEM_FLAG4_NOT_MULTICRAFTABLE                               = 0x08000000,&lt;br /&gt;
    ITEM_FLAG4_DONT_REPORT_LOOT_LOG_TO_SELF                     = 0x10000000,&lt;br /&gt;
    ITEM_FLAG4_SEND_TELEMETRY_ON_USE                            = 0x20000000,&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
enum InventoryType&lt;br /&gt;
{&lt;br /&gt;
    INVTYPE_NON_EQUIP                           = 0,&lt;br /&gt;
    INVTYPE_HEAD                                = 1,&lt;br /&gt;
    INVTYPE_NECK                                = 2,&lt;br /&gt;
    INVTYPE_SHOULDERS                           = 3,&lt;br /&gt;
    INVTYPE_SHIRT                               = 4,&lt;br /&gt;
    INVTYPE_CHEST                               = 5,&lt;br /&gt;
    INVTYPE_WAIST                               = 6,&lt;br /&gt;
    INVTYPE_LEGS                                = 7,&lt;br /&gt;
    INVTYPE_FEET                                = 8,&lt;br /&gt;
    INVTYPE_WRISTS                              = 9,&lt;br /&gt;
    INVTYPE_HANDS                               = 10,&lt;br /&gt;
    INVTYPE_FINGER                              = 11,&lt;br /&gt;
    INVTYPE_TRINKET                             = 12,&lt;br /&gt;
    INVTYPE_WEAPON                              = 13,&lt;br /&gt;
    INVTYPE_SHIELD                              = 14,&lt;br /&gt;
    INVTYPE_RANGED                              = 15,&lt;br /&gt;
    INVTYPE_CLOAK                               = 16,&lt;br /&gt;
    INVTYPE_2HWEAPON                            = 17,&lt;br /&gt;
    INVTYPE_BAG                                 = 18,&lt;br /&gt;
    INVTYPE_TABARD                              = 19,&lt;br /&gt;
    INVTYPE_ROBE                                = 20,&lt;br /&gt;
    INVTYPE_WEAPONMAINHAND                      = 21,&lt;br /&gt;
    INVTYPE_WEAPONOFFHAND                       = 22,&lt;br /&gt;
    INVTYPE_HOLDABLE                            = 23,&lt;br /&gt;
    INVTYPE_AMMO                                = 24,&lt;br /&gt;
    INVTYPE_THROWN                              = 25,&lt;br /&gt;
    INVTYPE_RANGEDRIGHT                         = 26,&lt;br /&gt;
    INVTYPE_QUIVER                              = 27,&lt;br /&gt;
    INVTYPE_RELIC                               = 28,&lt;br /&gt;
    INVTYPE_PROFESSION_TOOL                     = 29,&lt;br /&gt;
    INVTYPE_PROFESSION_GEAR                     = 30,&lt;br /&gt;
    INVTYPE_EQUIPABLE_SPELL_OFFENSIVE           = 31,&lt;br /&gt;
    INVTYPE_EQUIPABLE_SPELL_UTILITY             = 32,&lt;br /&gt;
    INVTYPE_EQUIPABLE_SPELL_DEFENSIVE           = 33,&lt;br /&gt;
    INVTYPE_EQUIPABLE_SPELL_MOBILITY            = 34,&lt;br /&gt;
    MAX_INVTYPE&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
enum ItemClass&lt;br /&gt;
{&lt;br /&gt;
    ITEM_CLASS_CONSUMABLE                       = 0,&lt;br /&gt;
    ITEM_CLASS_CONTAINER                        = 1,&lt;br /&gt;
    ITEM_CLASS_WEAPON                           = 2,&lt;br /&gt;
    ITEM_CLASS_GEM                              = 3,&lt;br /&gt;
    ITEM_CLASS_ARMOR                            = 4,&lt;br /&gt;
    ITEM_CLASS_REAGENT                          = 5,&lt;br /&gt;
    ITEM_CLASS_PROJECTILE                       = 6,&lt;br /&gt;
    ITEM_CLASS_TRADE_GOODS                      = 7,&lt;br /&gt;
    ITEM_CLASS_ITEM_ENHANCEMENT                 = 8,&lt;br /&gt;
    ITEM_CLASS_RECIPE                           = 9,&lt;br /&gt;
    ITEM_CLASS_MONEY                            = 10, // OBSOLETE&lt;br /&gt;
    ITEM_CLASS_QUIVER                           = 11,&lt;br /&gt;
    ITEM_CLASS_QUEST                            = 12,&lt;br /&gt;
    ITEM_CLASS_KEY                              = 13,&lt;br /&gt;
    ITEM_CLASS_PERMANENT                        = 14, // OBSOLETE&lt;br /&gt;
    ITEM_CLASS_MISCELLANEOUS                    = 15,&lt;br /&gt;
    ITEM_CLASS_GLYPH                            = 16,&lt;br /&gt;
    ITEM_CLASS_BATTLE_PET                       = 17,&lt;br /&gt;
    ITEM_CLASS_WOW_TOKEN                        = 18,&lt;br /&gt;
    ITEM_CLASS_PROFESSION                       = 19,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_CLASS&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassConsumable&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_CONSUMABLE                    = 0,&lt;br /&gt;
    ITEM_SUBCLASS_POTION                        = 1,&lt;br /&gt;
    ITEM_SUBCLASS_ELIXIR                        = 2,&lt;br /&gt;
    ITEM_SUBCLASS_FLASK                         = 3,&lt;br /&gt;
    ITEM_SUBCLASS_SCROLL                        = 4,&lt;br /&gt;
    ITEM_SUBCLASS_FOOD_DRINK                    = 5,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT              = 6,&lt;br /&gt;
    ITEM_SUBCLASS_BANDAGE                       = 7,&lt;br /&gt;
    ITEM_SUBCLASS_CONSUMABLE_OTHER              = 8,&lt;br /&gt;
    ITEM_SUBCLASS_VANTUS_RUNE                   = 9,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_CONSUMABLE&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassContainer&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_CONTAINER                     = 0,&lt;br /&gt;
    ITEM_SUBCLASS_SOUL_CONTAINER                = 1,&lt;br /&gt;
    ITEM_SUBCLASS_HERB_CONTAINER                = 2,&lt;br /&gt;
    ITEM_SUBCLASS_ENCHANTING_CONTAINER          = 3,&lt;br /&gt;
    ITEM_SUBCLASS_ENGINEERING_CONTAINER         = 4,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_CONTAINER                 = 5,&lt;br /&gt;
    ITEM_SUBCLASS_MINING_CONTAINER              = 6,&lt;br /&gt;
    ITEM_SUBCLASS_LEATHERWORKING_CONTAINER      = 7,&lt;br /&gt;
    ITEM_SUBCLASS_INSCRIPTION_CONTAINER         = 8,&lt;br /&gt;
    ITEM_SUBCLASS_TACKLE_CONTAINER              = 9,&lt;br /&gt;
    ITEM_SUBCLASS_COOKING_BAG                   = 10,&lt;br /&gt;
    ITEM_SUBCLASS_REAGENT_CONTAINER             = 11,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_CONTAINER&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassWeapon&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_AXE                    = 0,  // One-Handed Axes&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_AXE2                   = 1,  // Two-Handed Axes&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_BOW                    = 2,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_GUN                    = 3,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_MACE                   = 4,  // One-Handed Maces&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_MACE2                  = 5,  // Two-Handed Maces&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_POLEARM                = 6,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_SWORD                  = 7,  // One-Handed Swords&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_SWORD2                 = 8,  // Two-Handed Swords&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_WARGLAIVES             = 9,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_STAFF                  = 10,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_EXOTIC                 = 11, // One-Handed Exotics&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_EXOTIC2                = 12, // Two-Handed Exotics&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_FIST_WEAPON            = 13,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_MISCELLANEOUS          = 14,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_DAGGER                 = 15,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_THROWN                 = 16,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_SPEAR                  = 17,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_CROSSBOW               = 18,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_WAND                   = 19,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_FISHING_POLE           = 20,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_WEAPON&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
#define ITEM_SUBCLASS_MASK_WEAPON_RANGED (\&lt;br /&gt;
    (1 &amp;lt;&amp;lt; ITEM_SUBCLASS_WEAPON_BOW) | (1 &amp;lt;&amp;lt; ITEM_SUBCLASS_WEAPON_GUN) |\&lt;br /&gt;
    (1 &amp;lt;&amp;lt; ITEM_SUBCLASS_WEAPON_CROSSBOW))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassGem&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_GEM_INTELLECT                 = 0,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_AGILITY                   = 1,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_STRENGTH                  = 2,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_STAMINA                   = 3,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_SPIRIT                    = 4,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_CRITICAL_STRIKE           = 5,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_MASTERY                   = 6,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_HASTE                     = 7,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_VERSATILITY               = 8,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_OTHER                     = 9,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_MULTIPLE_STATS            = 10,&lt;br /&gt;
    ITEM_SUBCLASS_GEM_ARTIFACT_RELIC            = 11,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_GEM&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassArmor&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_MISCELLANEOUS           = 0,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_CLOTH                   = 1,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_LEATHER                 = 2,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_MAIL                    = 3,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_PLATE                   = 4,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_COSMETIC                = 5,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_SHIELD                  = 6,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_LIBRAM                  = 7,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_IDOL                    = 8,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_TOTEM                   = 9,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_SIGIL                   = 10,&lt;br /&gt;
    ITEM_SUBCLASS_ARMOR_RELIC                   = 11,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_ARMOR&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassProfession&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_BLACKSMITHING      = 0,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_LEATHERWORKING     = 1,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_ALCHEMY            = 2,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_HERBALISM          = 3,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_COOKING            = 4,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_MINING             = 5,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_TAILORING          = 6,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_ENGINEERING        = 7,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_ENCHANTING         = 8,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_FISHING            = 9,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_SKINNING           = 10,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_JEWELCRAFTING      = 11,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_INSCRIPTION        = 12,&lt;br /&gt;
    ITEM_SUBCLASS_PROFESSION_ARCHAEOLOGY        = 13,&lt;br /&gt;
    MAX_ITEM_SUBCLASS_PROFESSION&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassReagent&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_REAGENT                       = 0,&lt;br /&gt;
    ITEM_SUBCLASS_KEYSTONE                      = 1,&lt;br /&gt;
    ITEM_SUBCLASS_CONTEXT_TOKEN                 = 2,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_REAGENT&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassProjectile&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_WAND                          = 0, // OBSOLETE&lt;br /&gt;
    ITEM_SUBCLASS_BOLT                          = 1, // OBSOLETE&lt;br /&gt;
    ITEM_SUBCLASS_ARROW                         = 2,&lt;br /&gt;
    ITEM_SUBCLASS_BULLET                        = 3,&lt;br /&gt;
    ITEM_SUBCLASS_THROWN                        = 4, // OBSOLETE&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_PROJECTILE&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassTradeGoods&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_TRADE_GOODS                   = 0,&lt;br /&gt;
    ITEM_SUBCLASS_PARTS                         = 1,&lt;br /&gt;
    ITEM_SUBCLASS_EXPLOSIVES                    = 2,&lt;br /&gt;
    ITEM_SUBCLASS_DEVICES                       = 3,&lt;br /&gt;
    ITEM_SUBCLASS_JEWELCRAFTING                 = 4,&lt;br /&gt;
    ITEM_SUBCLASS_CLOTH                         = 5,&lt;br /&gt;
    ITEM_SUBCLASS_LEATHER                       = 6,&lt;br /&gt;
    ITEM_SUBCLASS_METAL_STONE                   = 7,&lt;br /&gt;
    ITEM_SUBCLASS_MEAT                          = 8,&lt;br /&gt;
    ITEM_SUBCLASS_HERB                          = 9,&lt;br /&gt;
    ITEM_SUBCLASS_ELEMENTAL                     = 10,&lt;br /&gt;
    ITEM_SUBCLASS_TRADE_GOODS_OTHER             = 11,&lt;br /&gt;
    ITEM_SUBCLASS_ENCHANTING                    = 12,&lt;br /&gt;
    ITEM_SUBCLASS_MATERIAL                      = 13,&lt;br /&gt;
    ITEM_SUBCLASS_ENCHANTMENT                   = 14,&lt;br /&gt;
    ITEM_SUBCLASS_WEAPON_ENCHANTMENT            = 15,&lt;br /&gt;
    ITEM_SUBCLASS_INSCRIPTION                   = 16,&lt;br /&gt;
    ITEM_SUBCLASS_EXPLOSIVES_DEVICES            = 17,&lt;br /&gt;
    ITEM_SUBCLASS_OPTIONAL_REAGENT              = 18,&lt;br /&gt;
    ITEM_SUBCLASS_FINISHING_REAGENT             = 19,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_TRADE_GOODS&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassItemEnhancement&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_HEAD                 = 0,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_NECK                 = 1,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHOULDER             = 2,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_CLOAK                = 3,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_CHEST                = 4,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_WRIST                = 5,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_HANDS                = 6,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_WAIST                = 7,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_LEGS                 = 8,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_FEET                 = 9,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_FINGER               = 10,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_WEAPON               = 11,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_TWO_HANDED_WEAPON    = 12,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_SHIELD_OFF_HAND      = 13,&lt;br /&gt;
    ITEM_SUBCLASS_ITEM_ENHANCEMENT_MISC                 = 14,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_ITEM_ENHANCEMENT&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassGeneric&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_GENERIC                       = 0,  // OBSOLETE&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_GENERIC                   = 13 + 1&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassRecipe&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_BOOK                          = 0,&lt;br /&gt;
    ITEM_SUBCLASS_LEATHERWORKING_PATTERN        = 1,&lt;br /&gt;
    ITEM_SUBCLASS_TAILORING_PATTERN             = 2,&lt;br /&gt;
    ITEM_SUBCLASS_ENGINEERING_SCHEMATIC         = 3,&lt;br /&gt;
    ITEM_SUBCLASS_BLACKSMITHING                 = 4,&lt;br /&gt;
    ITEM_SUBCLASS_COOKING_RECIPE                = 5,&lt;br /&gt;
    ITEM_SUBCLASS_ALCHEMY_RECIPE                = 6,&lt;br /&gt;
    ITEM_SUBCLASS_FIRST_AID_MANUAL              = 7,&lt;br /&gt;
    ITEM_SUBCLASS_ENCHANTING_FORMULA            = 8,&lt;br /&gt;
    ITEM_SUBCLASS_FISHING_MANUAL                = 9,&lt;br /&gt;
    ITEM_SUBCLASS_JEWELCRAFTING_RECIPE          = 10,&lt;br /&gt;
    ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE         = 11,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_RECIPE&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassMoney&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_MONEY                         = 0,  // OBSOLETE&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_MONEY&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassQuiver&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_QUIVER0                       = 0, // OBSOLETE&lt;br /&gt;
    ITEM_SUBCLASS_QUIVER1                       = 1, // OBSOLETE&lt;br /&gt;
    ITEM_SUBCLASS_QUIVER                        = 2,&lt;br /&gt;
    ITEM_SUBCLASS_AMMO_POUCH                    = 3,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_QUIVER&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassQuest&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_QUEST                         = 0,&lt;br /&gt;
    ITEM_SUBCLASS_QUEST_UNK3                    = 3, // 1 item (33604)&lt;br /&gt;
    ITEM_SUBCLASS_QUEST_UNK8                    = 8, // 2 items (37445, 49700)&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_QUEST&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassKey&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_KEY                           = 0,&lt;br /&gt;
    ITEM_SUBCLASS_LOCKPICK                      = 1,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_KEY&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassPermanent&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_PERMANENT                     = 0,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_PERMANENT&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassJunk&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_JUNK                          = 0,&lt;br /&gt;
    ITEM_SUBCLASS_JUNK_REAGENT                  = 1,&lt;br /&gt;
    ITEM_SUBCLASS_JUNK_PET                      = 2,&lt;br /&gt;
    ITEM_SUBCLASS_JUNK_HOLIDAY                  = 3,&lt;br /&gt;
    ITEM_SUBCLASS_JUNK_OTHER                    = 4,&lt;br /&gt;
    ITEM_SUBCLASS_JUNK_MOUNT                    = 5,&lt;br /&gt;
    ITEM_SUBCLASS_JUNK_MOUNT_EQUIPMENT          = 6,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_JUNK&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassGlyph&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_WARRIOR                 = 1,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_PALADIN                 = 2,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_HUNTER                  = 3,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_ROGUE                   = 4,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_PRIEST                  = 5,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT            = 6,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_SHAMAN                  = 7,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_MAGE                    = 8,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_WARLOCK                 = 9,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_MONK                    = 10,&lt;br /&gt;
    ITEM_SUBCLASS_GLYPH_DRUID                   = 11,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_GLYPH                     = 16 + 1,&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassBattlePet&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_HUMANOID             = 0,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_DRAGONKIN            = 1,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_FLYING               = 2,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_UNDEAD               = 3,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_CRITTER              = 4,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_MAGIC                = 5,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_ELEMENTAL            = 6,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_BEAST                = 7,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_AQUATIC              = 8,&lt;br /&gt;
    ITEM_SUBCLASS_BATTLE_PET_MECHANICAL           = 9,&lt;br /&gt;
&lt;br /&gt;
    MAX_ITEM_SUBCLASS_BATTLE_PET&lt;br /&gt;
&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum ItemSubclassWowToken&lt;br /&gt;
{&lt;br /&gt;
    ITEM_SUBCLASS_WOW_TOKEN = 0,&lt;br /&gt;
    MAX_ITEM_SUBCLASS_WOW_TOKEN&lt;br /&gt;
};&lt;/div&gt;</summary>
		<author><name>User1</name></author>
	</entry>
</feed>