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	<id>https://wiki.uwow.biz/index.php?action=history&amp;feed=atom&amp;title=ConditionsPage</id>
	<title>ConditionsPage - История изменений</title>
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	<updated>2026-06-04T03:53:01Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://wiki.uwow.biz/index.php?title=ConditionsPage&amp;diff=581&amp;oldid=prev</id>
		<title>User1 в 15:49, 21 апреля 2022</title>
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		<updated>2022-04-21T15:49:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 18:49, 21 апреля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Строка 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_QUESTSTATE            = 92,                   // quest_id         state_mask     0                  true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_QUESTSTATE            = 92,                   // quest_id         state_mask     0                  true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITIONS TYPE END;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITIONS TYPE END;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITIONS SOURCE TYPE START;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_NONE                           = 0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE         = 1,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE       = 2,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE          = 3,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE       = 4,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE             = 5,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE             = 6,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE          = 7,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE    = 8,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE      = 9,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE        = 10,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE         = 11,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE            = 12,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET          = 13,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_GOSSIP_MENU                    = 14,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION             = 15,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE      = 16,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SPELL                          = 17,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT              = 18,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_QUEST_ACCEPT                   = 19,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK                = 20,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_VEHICLE_SPELL                  = 21,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SMART_EVENT                    = 22,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_PHASE_DEFINITION               = 23,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SPELL_PROC                     = 24,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_NPC_VENDOR                     = 25,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_AREATRIGGER_ACTION             = 26,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_BONUS_LOOT_TEMPLATE            = 27,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_VIGNETTE                       = 28,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SEAMLESS_TELEPORT              = 29,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_LOOT_ITEM                      = 30,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_WORLD_LOOT_TEMPLATE            = 31,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_PLAYER_CHOICE                  = 32,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONS          = 33,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_WORLD_STATE                    = 34,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_PLAYER_ACTIONS                 = 35,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_EVENT_SCRIPTS                  = 36,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_LOCALE_QUEST                   = 37,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_SCENARIO_STEP                  = 38,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITION_SOURCE_TYPE_MAX                            = 39  //MAX&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    CONDITIONS SOURCE TYPE END;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>User1</name></author>
	</entry>
	<entry>
		<id>https://wiki.uwow.biz/index.php?title=ConditionsPage&amp;diff=580&amp;oldid=prev</id>
		<title>User1 в 14:59, 21 апреля 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.uwow.biz/index.php?title=ConditionsPage&amp;diff=580&amp;oldid=prev"/>
		<updated>2022-04-21T14:59:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 17:59, 21 апреля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CONDITIONS TYPE START;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/ins&gt;CONDITIONS TYPE START;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CONDITION_NONE                  = 0,                    // 0                0              0                  always true&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/ins&gt;CONDITION_NONE                  = 0,                    // 0                0              0                  always true&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_AURA                  = 1,                    // spell_id         effindex       use target?        true if player (or target, if value3) has aura of spell_id with effect effindex&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_AURA                  = 1,                    // spell_id         effindex       use target?        true if player (or target, if value3) has aura of spell_id with effect effindex&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_ITEM                  = 2,                    // item_id          count          bank               true if has #count of item_ids (if &amp;#039;bank&amp;#039; is set it searches in bank slots too)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_ITEM                  = 2,                    // item_id          count          bank               true if has #count of item_ids (if &amp;#039;bank&amp;#039; is set it searches in bank slots too)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Строка 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_LFG_DUNGEONS_ID       = 91,                   // LFG Dungeons ID&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_LFG_DUNGEONS_ID       = 91,                   // LFG Dungeons ID&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_QUESTSTATE            = 92,                   // quest_id         state_mask     0                  true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     CONDITION_QUESTSTATE            = 92,                   // quest_id         state_mask     0                  true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CONDITIONS TYPE END;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/ins&gt;CONDITIONS TYPE END;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>User1</name></author>
	</entry>
	<entry>
		<id>https://wiki.uwow.biz/index.php?title=ConditionsPage&amp;diff=579&amp;oldid=prev</id>
		<title>User1: Новая страница: «CONDITIONS TYPE START; CONDITION_NONE                  = 0,                    // 0                0              0                  always true     CONDITION_AURA                  = 1,                    // spell_id         effindex       use target?        true if player (or target, if value3) has aura of spell_id with effect effindex     CONDITION_ITEM                  = 2,                    // item_id          count          bank               true if h...»</title>
		<link rel="alternate" type="text/html" href="https://wiki.uwow.biz/index.php?title=ConditionsPage&amp;diff=579&amp;oldid=prev"/>
		<updated>2022-04-21T14:59:18Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «CONDITIONS TYPE START; CONDITION_NONE                  = 0,                    // 0                0              0                  always true     CONDITION_AURA                  = 1,                    // spell_id         effindex       use target?        true if player (or target, if value3) has aura of spell_id with effect effindex     CONDITION_ITEM                  = 2,                    // item_id          count          bank               true if h...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;CONDITIONS TYPE START;&lt;br /&gt;
CONDITION_NONE                  = 0,                    // 0                0              0                  always true&lt;br /&gt;
    CONDITION_AURA                  = 1,                    // spell_id         effindex       use target?        true if player (or target, if value3) has aura of spell_id with effect effindex&lt;br /&gt;
    CONDITION_ITEM                  = 2,                    // item_id          count          bank               true if has #count of item_ids (if &amp;#039;bank&amp;#039; is set it searches in bank slots too)&lt;br /&gt;
    CONDITION_ITEM_EQUIPPED         = 3,                    // item_id          0              0                  true if has item_id equipped&lt;br /&gt;
    CONDITION_ZONEID                = 4,                    // zone_id          0              0                  true if in zone_id&lt;br /&gt;
    CONDITION_REPUTATION_RANK       = 5,                    // faction_id       rankMask       0                  true if has min_rank for faction_id&lt;br /&gt;
    CONDITION_TEAM                  = 6,                    // player_team      0,             0                  469 - Alliance, 67 - Horde)&lt;br /&gt;
    CONDITION_SKILL                 = 7,                    // skill_id         skill_value    0                  true if has skill_value for skill_id&lt;br /&gt;
    CONDITION_QUESTREWARDED         = 8,                    // quest_id         0              0                  true if quest_id was rewarded before&lt;br /&gt;
    CONDITION_QUESTTAKEN            = 9,                    // quest_id         multiple       0                  true while quest active&lt;br /&gt;
    CONDITION_DRUNKENSTATE          = 10,                   // DrunkenState     0,             0                  true if player is drunk enough&lt;br /&gt;
    CONDITION_WORLD_STATE           = 11,                   // index            value          0                  true if world has the value for the index&lt;br /&gt;
    CONDITION_ACTIVE_EVENT          = 12,                   // event_id         0              0                  true if event is active&lt;br /&gt;
    CONDITION_INSTANCE_INFO         = 13,                   // entry            data           0                  true if data is set in current instance&lt;br /&gt;
    CONDITION_QUEST_NONE            = 14,                   // quest_id         0              0                  true if doesn&amp;#039;t have quest saved&lt;br /&gt;
    CONDITION_CLASS                 = 15,                   // class            0              0                  true if player&amp;#039;s class is equal to class&lt;br /&gt;
    CONDITION_RACE                  = 16,                   // race             0              0                  true if player&amp;#039;s race is equal to race&lt;br /&gt;
    CONDITION_ACHIEVEMENT           = 17,                   // achievement_id   0              0                  true if achievement is complete&lt;br /&gt;
    CONDITION_TITLE                 = 18,                   // title id         0              0                  true if player has title&lt;br /&gt;
    CONDITION_SPAWNMASK             = 19,                   // spawnMask        0              0&lt;br /&gt;
    CONDITION_GENDER                = 20,                   // gender           0              0                  true if player&amp;#039;s gender is equal to gender&lt;br /&gt;
    CONDITION_UNUSED_21             = 21,                   //&lt;br /&gt;
    CONDITION_MAPID                 = 22,                   // map_id           0              0                  true if in map_id&lt;br /&gt;
    CONDITION_AREAID                = 23,                   // area_id          0              0                  true if in area_id&lt;br /&gt;
    CONDITION_UNUSED_24             = 24,                   //&lt;br /&gt;
    CONDITION_SPELL                 = 25,                   // spell_id         0              0                  true if player has learned spell&lt;br /&gt;
    CONDITION_PHASEMASK             = 26,                   // phasemask        0              0                  true if object is in phasemask&lt;br /&gt;
    CONDITION_LEVEL                 = 27,                   // level            ComparisonType 0                  true if unit&amp;#039;s level is equal to param1 (param2 can modify the statement)&lt;br /&gt;
    CONDITION_QUEST_COMPLETE        = 28,                   // quest_id         0              0                  true if player has quest_id with all objectives complete, but not yet rewarded&lt;br /&gt;
    CONDITION_NEAR_CREATURE         = 29,                   // creature entry   distance       0                  true if there is a creature of entry in range&lt;br /&gt;
    CONDITION_NEAR_GAMEOBJECT       = 30,                   // gameobject entry distance       0                  true if there is a gameobject of entry in range&lt;br /&gt;
    CONDITION_OBJECT_ENTRY_GUID     = 31,                   // TypeID           entry          guid               true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object&lt;br /&gt;
    CONDITION_TYPE_MASK             = 32,                   // TypeMask         0              0                  true if object is type object&amp;#039;s TypeMask matches provided TypeMask&lt;br /&gt;
    CONDITION_RELATION_TO           = 33,                   // ConditionTarget  RelationType   0                  true if object is in given relation with object specified by ConditionTarget&lt;br /&gt;
    CONDITION_REACTION_TO           = 34,                   // ConditionTarget  rankMask       0                  true if object&amp;#039;s reaction matches rankMask object specified by ConditionTarget&lt;br /&gt;
    CONDITION_DISTANCE_TO           = 35,                   // ConditionTarget  distance       ComparisonType     true if object and ConditionTarget are within distance given by parameters&lt;br /&gt;
    CONDITION_ALIVE                 = 36,                   // 0                0              0                  true if unit is alive&lt;br /&gt;
    CONDITION_HP_VAL                = 37,                   // hpVal            ComparisonType 0                  true if unit&amp;#039;s hp matches given value&lt;br /&gt;
    CONDITION_HP_PCT                = 38,                   // hpPct            ComparisonType 0                  true if unit&amp;#039;s hp matches given pct&lt;br /&gt;
    CONDITION_AREA_EXPLORED         = 39,                   // AreaID&lt;br /&gt;
    CONDITION_SCENE_SEEN            = 40,                   // SceneID&lt;br /&gt;
    CONDITION_QUEST_OBJECTIVE_DONE  = 41,                   // QuestID          ObjectiveID    Count   &lt;br /&gt;
    CONDITION_SCENE_TRIGER_EVENT    = 42,                   // SceneID&lt;br /&gt;
    CONDITION_GARRISON_BUILDING     = 43,                   // BuildType        Lvl&lt;br /&gt;
    CONDITION_SCENARION_STEP        = 44,                   // ScenarioID       stepID&lt;br /&gt;
    CONDITION_REALM_ACHIEVEMENT     = 45,                   // achievement_id   0              0                  true if realm achievement is complete&lt;br /&gt;
    CONDITION_IN_WATER              = 46,                   // 0                0              0                  true if unit in water&lt;br /&gt;
    CONDITION_TERRAIN_SWAP          = 47,                   // terrainSwap      0              0                  true if object is in terrainswap&lt;br /&gt;
    CONDITION_STAND_STATE           = 48,                   // stateType        state          0                  true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)&lt;br /&gt;
    CONDITION_CLASS_HALL_ADVANCEMENT= 49,                   // talentID         0              0                  true if learned talent at class hall.&lt;br /&gt;
    CONDITION_CURRENCY              = 50,                   // currency_id      countMin       countMax           true if has #countMin and countMax&lt;br /&gt;
    CONDITION_CRITERIA              = 51,                   // criteriatree_id  0              0                  true if Criteria is complete&lt;br /&gt;
    CONDITION_CRITERIA_TREE         = 52,                   // criteriatree_id  0              0                  true if CriteriaTree is complete&lt;br /&gt;
    CONDITION_MODIFIER_TREE         = 53,                   // modifiertree_id  0              0                  true if ModifierTree is complete&lt;br /&gt;
    CONDITION_ARTIFACT_LEVEL        = 54,                   // itemEntry        minLevel       maxLevel           true if in minLevel maxLevel&lt;br /&gt;
    CONDITION_SPEC_ID               = 55,                   // specId           0              0                  true if in current spec&lt;br /&gt;
    CONDITION_ON_TRANSPORT          = 56,                   //                                                    true if on vehicle&lt;br /&gt;
    CONDITION_ARTIFACT_POWER        = 57,                   // itemEntry or 0   minPower       maxPower           true if in minLevel maxLevel&lt;br /&gt;
    CONDITION_IN_RAID_OR_GROUP      = 58,                   // 0 - not in raid  isRaid         isGroup&lt;br /&gt;
    CONDITION_CURRENCY_ON_WEEK      = 59,                   // currency_id      countMin       countMax           true if has #countMin and countMax&lt;br /&gt;
    CONDITION_WORLD_QUEST           = 60,                   // QuestID          0              0                  true if world quest active&lt;br /&gt;
    CONDITION_HAS_POWER             = 61,                   // PowerType        &amp;gt; this         &amp;lt; this             true if power &amp;gt; or power &amp;lt; if set&lt;br /&gt;
    CONDITION_GAMEMASTER            = 62,                   // 0                0              0                  true if player is GameMaster&lt;br /&gt;
    CONDITION_HAS_EMOTE_STATE       = 63,                   // 0                0              0                  true if has EmoteState&lt;br /&gt;
    CONDITION_IN_COMBAT             = 64,                   // 0                0              0                  true if in combat&lt;br /&gt;
    CONDITION_GET_AMOUNT_STACK_AURA = 65,                   // spell_id         stack          0                  true if player (or target) has aura of spell_id with stack amount &lt;br /&gt;
    CONDITION_TIMEWALKING           = 66,                   // 0                0              0                  true if player is in timewalking.&lt;br /&gt;
    CONDITION_ACCOUNT_QUEST         = 67,                   // quest_id         0              0                  true if quest_id was rewarded on any char account&lt;br /&gt;
    CONDITION_GET_AURA_MAX_DURATION = 68,                   // aura             value          0                  true if max duration of aura == value.&lt;br /&gt;
    CONDITION_IF_HAS_SUMMON         = 69,                   // npcId            0              0                  true if unit has summmon&lt;br /&gt;
    CONDITION_HAS_QUEST_MULTI       = 70,                   // QuestId          1\0 complete   1\0 rewarded       true if quest is incomplete. if value2 = 1 - quest is incomplete and complete. if value3 = 1 - quest is incomplete, complete and rewarded&lt;br /&gt;
    CONDITION_HAS_BYTES_1           = 71,                   // bytes1                                             true if has bytes1.&lt;br /&gt;
    CONDITION_HAS_SPELL_COOLDOWN    = 72,                   // spellId                                            true if spell has cooldown.&lt;br /&gt;
    CONDITION_WORLD_QUEST_REWARDED  = 73,                   // QuestId                                            true if world quest rewarded.&lt;br /&gt;
    CONDITION_GO_TYPE               = 74,                   // TypeId                                             true if get go type id&lt;br /&gt;
    CONDITION_HAS_PASSENGER         = 75,                   // SeatId                                             true if has passenger in seatId&lt;br /&gt;
    CONDITION_HAS_AURA              = 76,                   // SpellId                                            true if has aura&lt;br /&gt;
    CONDITION_MAX_LEVEL             = 77,                   // 0                                                  true if player has max level.&lt;br /&gt;
    CONDITION_REPUTATION            = 78,                   // FactionID        value          ComparisonType     true if player has reputation is equal to param1 (param3 can modify the statement).&lt;br /&gt;
    CONDITION_QUEST_COMPLETITION    = 79,                   // QuestId                                            true if player set quest completition&lt;br /&gt;
    CONDITION_GUID_SPEAKING         = 80,                   // 0                                                  true if guid have true in isSpeaking&lt;br /&gt;
    CONDITION_SCENARIO_ID           = 81,                   // ScenarioID&lt;br /&gt;
    CONDITION_FARM_SLOT_COUNT       = 82,                   // Slot Count&lt;br /&gt;
    CONDITION_FARM_NPC_ENTRY        = 83,                   // Npc Entry&lt;br /&gt;
    CONDITION_HAS_PHASEID           = 84,                   // PhaseId&lt;br /&gt;
    CONDITION_DAY_NUMBER            = 85,                   // Number day in month - 1 (0-30)&lt;br /&gt;
    CONDITION_WEEK_DAY              = 86,                   // Number day in week(0-6)&lt;br /&gt;
    CONDITION_MONTH_NUMBER          = 87,                   // Number month in year(0-11)&lt;br /&gt;
    CONDITION_HAS_FOLLOWER          = 88,                   // Has Follower in garrison&lt;br /&gt;
    CONDITION_FOLLOWER_ON_MISSION   = 89,                   // Follower in mission&lt;br /&gt;
    CONDITION_LIQUID_STATUS         = 90,                   // Status                                             true if source is equal liquid status level&lt;br /&gt;
    CONDITION_LFG_DUNGEONS_ID       = 91,                   // LFG Dungeons ID&lt;br /&gt;
    CONDITION_QUESTSTATE            = 92,                   // quest_id         state_mask     0                  true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)&lt;br /&gt;
CONDITIONS TYPE END;&lt;/div&gt;</summary>
		<author><name>User1</name></author>
	</entry>
</feed>